Archive for September, 2009

Korcari Wilds Updated

BioWare recently released a preview video covering the Korcari Wilds. We’ve updated our associated section now with the new video for your viewing pleasure.

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EA Germany has released a few more new videos on youtube last week. They are subtitled in german but the audio is in english. The first video gives out general information on Dragon Age Origins, while the second one lets you peak into how the music was composed.

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Some Nifty New Videos

VoodooExtreme has posted two nice sets of videos showing the mage and the daelish elf in combat and dialogue gameplay. The animations in the videos are pretty awesome and we get to hear new audio, too.

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As one of the co-founders of BioWare, Greg Zeschuk has played and made a lot of RPGs. And over the course of a fifteen-year game industry career, Zeschuk seems to have reached the point where his duties require a considerable amount of playing BioWare games as a player, not a full-time developer, to give high-level feedback and observations to the team. It’s a responsibility the executive probably doesn’t mind.

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Principal Lead Programmer, Ross Gardner, about the compatibility of Dragon Age Origins and Microsoft Windows 7.

We’ve done lots of tests with Windows 7 and it runs very well, better than Vista IMO. We haven’t detected any issues so far, but it is a new OS so it is possible that an issue will come up once it is released. There has definately been more testing with XP and Vista than 7.

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Like many games, the blood remains on your person, but disappears after a chapter ends or at loading screens.

Also, is there a limit to how bloody you get? And is the blood dynamic(does rain wash the blood away)? And does the blood always stain in the exact same manner? And lastly, can you have like, your entire left arm and sword bloodied?

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There is an interesting discussion going on over at the official forums about traveling in the game. Do you have to go to point B and C to get to D or can you quicktravel between places?

Aww, I wish I could progress without having to stop and visit the map at all..

It has the advantage of not breaking the world with gaps that are too small to actually be between cities however.
Everything doesn’t feel crammed together. Think oblivion, you have major cities within 5 minutes of walking. That is pretty broken, they give you short days to try and make you not notice, and the scale is way off as it takes as long to traverse a city, as it does between them.

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