News Outline: Preview And Interview
Posted by CaK |Oct 20
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Chief-in-Editor. He has been involved in the Online Community since 1996, and established several successful European gaming websites. Among them were projects for Neverwinter Nights, WarCraft, Diablo and Quake--just to name a few. In late September 2009, he started to develop this blog with the support of BioWare/EA.
We’re kicking off this issue with a 4 page long Dragon Age Origins Preview by Eurogamer, describing everything from character creation to the origin stories and much more. Nothing really spectacular but nonetheless an easy read packed with a few screenshots including one which is not allowed to be described yet. Furthermore, there is the second part of the three-part interview series by Strategy Informer which took place at Bioware’s Edmonton studio.
Dragon Age Origins Preview by Eurogamer
After your origin, you’re ushered through a linear prologue (itself a good few hours long), which sees your character inducted into the Grey Wardens, introduces two key companions – the mysterious witch Morrigan, and faithful Warden Alistair – and which covers, via a brief dungeon, your role in a key battle against the Darkspawn. Treachery leads to defeat, the Wardens are decimated, and your character and Alistair set about picking up the pieces and rallying the fight against the Darkspawn in the troubled land of Ferelden. It’s only at this point that the real Dragon Age: Origins begins, the game opening out into four major quests and a plethora of side-quests, all of which can be attempted in any order you like.
Dakota Grabowski: Out of the romance scenarios, which do you favor?
Mark Darrah: Morrigan’s is a little bit more interesting because you can get things started pretty quickly, though it will take awhile for it to reach its culmination. As for Leliana, she’s harder to get started, but easier to get to fruition.
Dakota Grabowski: Starting with the “Origins” story arcs, which of the six were your favourites and least favourites?
Mark Darrah: Dwarf noble was my favourite. I really loved the political aspects of it. The back-biting and intrigue was high. My least favorite was probably the human noble due to that it’s the most conventional of the six.
Dakota Grabowski: If you had to create an origin story for the darkspawn, what would it entail?
Mark Darrah: For the darkspawn?
Dakota Grabowski: Yeah, if there was to be a character that a player could control, how would you go about creating an interesting story?
Mark Darrah: I think one thing with the darkspawn is that they are elemental.
Dakota Grabowski: Are they truly evil?
Mark Darrah: They are more elemental with no intelligence within themselves. An arch-demon brings them in and collects them. It’s more of a hive-mind type of thinking. So if you were to do an origin story for the darkspawn, you would have him break away from the arch-demon and the hive-mind to explore free will. They aren’t irretrievably evil. They are more a force of nature. They are a force of destruction and would create a unique situation that could be explored.
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2 comments
Comment by @wooglah on October 19, 2009 at 10:48 pm
Spoiler about screen shot without description:
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Isn't that scene the one where they are drinking the darkspawn blood to become connected to it, so they can feel it? It's mentioned earlier in one of the linked reviews…
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Comment by TheBeerPeople on October 20, 2009 at 4:47 am
*semi spoiler*
That is what i thought it was since could of sworn i saw it in one of the trailers…that it that is basically how the retail is that i imagined through the description in the books aka, drink darkspawn around loads of wardens.