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View all posts by CaK (190 Articles)

Chief-in-Editor. He has been involved in the Online Community since 1996, and established several successful European gaming websites. Among them were projects for Neverwinter Nights, WarCraft, Diablo and Quake--just to name a few. In late September 2009, he started to develop this blog with the support of BioWare/EA.

John Riccitiello, the gaming-savvy head of Electronic Arts, doesn’t want anyone to pirate games. But those who do, he told Kotaku, present a new market that EA needs to make money from.

How? By selling people who grab games digitally — without paying for them — post-release downloadable content.

Some of the people buying this DLC are not people who bought the game in a new shrink-wrapped box. That could be seen as a dark cloud, a mass of gamers who play a game without contributing a penny to EA. But around that cloud Riccitiello identified a silver lining:

There’s a sizable pirate market and a sizable second sale market and we want to try to generate revenue in that marketplace.

Pointing to DLC as a way to do it.

Do you agree with Riccitiello’s statement?

Does DLC combat piracy?

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