Article: Hide The Map When You Dungeon Crawl
Dec 11
So you love dungeon crawling? Do you, like me, remember the old days when there was no internet, no multiplayer and you set down with a couple of your best friends gathered around one computer to play a so called role-playing game? We were not only spectators, watching the one guy with the controls play the game though – each of us had a role to play on his own …
Hey, is there some coffee left? – What about some more snackfood and nibbles? – Are you sure we turned west, north and then east? I’m pretty sure we turned south here …
If these phrases sound familiar to you then you might also be an oldschool player like myself. I first discovered RPGs back in 1991 with the masterpiece game Eye of the Beholder, which was also my first AD&D game. Before that, I used to play adventure games and lots of jump’n’ run. Occasionally some sports game, too.
In those games you didn’t have the necessity to put out your pen and make notes where you went and what happened along the way. There was no real risk to get completly lost or maneuver yourself into a trap or even a dead end.
I’m not quite certain what made me so crazy about role-playing games. But when I start to think of it, I realize that I always loved the risk, the danger and the challenge in a game. Intelligent Gaming is what I named it.
And there was not much intelligence needed in the previous games I played. Jump’n'run games were all about timing. Sport games were all about practicing. You may protest now and state that you actually had to use your brain in adventure games. I agree, to a certain point. You had to think logically to solve puzzles (at least in those I played).
Still, the experience in a role-playing game was something totally new and refreshing. You didn’t just click on the ground to point your puppet there; Every move could be your last. Behind every corner would wait death and the inevitable reload of a save game. On the table, next to the junk food and coffein drinks, where core rulebooks, manuals, drawings of certain riddles and, of course, the phone number of your local pizza delivery.
But there was also one other thing. There were graph papers. We would sit in the dark playing and trying to figure out the levels and at the same time map them. Personally, that’s something I miss most nowadays. Playing games has become an industry of its own and today companies develop games for a much broader audience and thus the games become easier.
Back in Baldur’s Gate your companions could actually die. To bring them back to life you had to cast a certain high level spell or bring the body to a temple, if you had the cash to persuade the local priest. In the latest RPG hit Dragon Age Origins that risk has been eliminated. Your companions don’t die. They get knocked down unconscious and get up automatically when the battle’s outcome was positiv. I can live with that though. I arranged myself with this new game design back in 2001 when Neverwinter Nights was released.
Therefore, I applaud BioWare to implement different difficulty settings for Dragon Age Origins. This way you can play on a harder setting and experience a more challening game. But somehow the oldschool feeling does not come up.
I’m still missing something. I miss the graph papers. I do not want the game to tell me where my enemies are waiting for me. What surprise is it when you know beforehand what awaits you around the corner? What excitment does it cause when you know which way to go? If you happen to reminisce then I have a tip for you; Try disabling the mini map at the top right when you are dungeon crawling and watch when you start to get lost again, just like in the old days …
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9 comments
Comment by Uilleand on December 11, 2009 at 4:04 am
All my old tabletop buddies moved away…that's what I miss the most. That random interplay between giddy, sleep-deprived weirdos….
GM: Pray to your god and roll…
Me: Holy crap! I rolled a natural 42!!
GM: Forty-two? That's divine intervention for sure!
Me: Yaaay! o/
GM: Ok….you're a bush…
Me: I'm a WHAT?
GM: A bush…
Me: How the HELL is that divine intervention???
GM: Well…nobody's attacking you are they??
Me: I hate you…. >_<
I think the party banter in DA:O is what brings me the closest back to that feeling…
Now, if I could just convince my more computer-savvy tabletop friends to start using the DA toolkit, so we can craft some more times together…
Comment by Rob on December 11, 2009 at 3:21 pm
Yes you could have companions "die" in BG but that just meant reloading until your cleric got high enough level to do it for you. Or just reloading to save a spell slot. Or reloading if they got chunked.
The Dark Spire exists. Etrian Oddyssey exists. Shin Megami Tensei:Persona just got remade. Shin Megami Tensei:Strange Journey comes out in March. People who complain about not having old school type games don't look around enough.
Comment by astrocat on December 11, 2009 at 8:59 pm
I used to go through tons of graph paper mapping out games such as Wizardry, Bard's Tale, Might&Magic…etc… those for sure if the old school. :)
Comment by guest on December 11, 2009 at 9:44 pm
I, too, grew up on the old "graph paper required" CRPGs. It was great fun getting together with the guys, and working together on the riddles and puzzles while divvying up responsibilities of who would map, who would move, etc. Usually, we'd have each guy create and control their own character or two in the party. Made it pretty exciting when your guy got in the last hit on a rough monster or otherwise saved the day.
Etrian Odyssey is worth looking into, if you miss graph paper. It's a traditional first-person grid-based dungeon crawler on the DS, where you're given virtual graph paper on the bottom half of the screen on which you have to map the levels as you progress.
Comment by Ara on December 11, 2009 at 11:00 pm
How bout puzzles? 10 years ago in a game you would have to sit there with a piece of paper and write down information so you could remember it for some puzzles. I still find paper cd sleeves with passwords for computers in Deus Ex lieing around. I actually had to enter that stuff in my self. Now days in games like that those things like that are just a variable in the background to say you know it and simply clicking on the the object does everything for you.
Basically, Publishers want money, which means that games get dumbed down for the "avarage" consumer. You can't have "Intelligent games" as you called them, because they would fetch a smaller audience. That means less money, which is all publishers care about. I'm just glad that Bioware is aloud to keep making massive story driven games.
Comment by Tom on December 12, 2009 at 12:22 am
Hahaha, yeah crazy games, I still remember beating Bard's Tale 3… compared to that, the Eye of the Beholder series was a cake walk. You'd walk onto teleport squares, areas of "darkness", anti magic etc. BRUTAL. I don't think I ever made a graph of the dungeons. Of any game. Weird. Just have a knack for mazes.
But yeah, I would love em 2 bring back the death aspect in future games. If I died in BG I dealt with it. Hell, death was USEFUL in the first game, if just to get rid of Monteron/Khalid… che che che chia!
Comment by CaK on December 13, 2009 at 3:12 pm
Unfortunately, most of the games you mentioned are for consoles. To each his own though, but playing an RPG on the console is not really "old school" in terms of the article :)
Comment by sas on December 13, 2009 at 6:01 pm
What I miss in Dragon Age (and NWN1 & 2) is a good story and strong, believable characters! I could go on and rant pages long about how lame and boring the story is but I keep myself the rage. just one thing: I don't want to meet a single NPC anymore who introduces me with his/her family matters! Neither do I want to see any story anymore where a demon army attacks the civilians., *YAWN* … After Baldur's Gate Bioware went really downhill in terms of storytelling.
Other then that Dragon Age is quite good, but what is a RPG with a lame story?!
Comment by Masked on July 2, 2010 at 1:23 pm
To each their own. I just hated the days were I needed graph paper to play RPGs, but I can see why they would be remembered with nostalgia.