Toolset Editorial
Dec 1
There is a three-page editorial posted on Ten Ton Hammer designed to walk you through the creation of a simple area using the Dragon Age Origins toolset. If you have already used similar toolsets in the past then the article might not present you with any new ideas. But for people who want to dive into using the toolset in the future, this is a must-read.
The time has finally come. You’ve beaten Dragon Age: Origins. You’ve played every race and experienced every origin story. You’ve devoured every ounce of downloadable content from the BioWare development team. Or maybe you’re just impatient and want to start creating your own adventures now.
No matter what the case, the Dragon Age: Origins Toolset is an unbelievably powerful piece of software. Don’t be surprised if you see your local community college offering classes on its use in the near future. It’s that deep and then some. Luckily, that means there are more than enough goodies to keep you and your imagination (not to mention that of the ever-growing DA:O community) active for years to come.
To start your career as a future toolset master, I’m going to walk you through how to create a small creation of your very own. We’ll cover using multiple areas, transitioning between them, adding creatures, and putting it all together in the form of a module. Because what good is creating any of this stuff if you can’t actually play in it, right?
Click here for the Dragon Age Origins Toolset Tutorial.
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