Return To Ostagar Worth Your Money?
Posted by CaK |Jan 19
The Author
View all posts by CaK (190 Articles)
Chief-in-Editor. He has been involved in the Online Community since 1996, and established several successful European gaming websites. Among them were projects for Neverwinter Nights, WarCraft, Diablo and Quake--just to name a few. In late September 2009, he started to develop this blog with the support of BioWare/EA.
During the latest page of this great comedy, some Xbox 360 fans managed to get their hands on Return to Ostagar. The third downloadable content for Dragon Age: Origins. Since then however, it seems that in many corners of the Community the mood has grown sour. The big question now being asked is:
Return to Ostagar Worth Your Money?
Spoiler Warning.
$5US – One Hour of Gameplay
The duration of the DLC has been the major crux of the matter in almost every Community discussion, blog and major review.
Misterrandom.net comments that…
The second issue is the length which at around an hour to completion is about half the length I look for in DLC at this price…If it had been priced at 260 MS points I would not have an issue but 400 MS points for 1 hours play is pushing it. [sic]
Over at EndSight.com, Nate Seites continued the debate:
Completing the content will take 45 minutes to an hour…in addition, the ending to the content doesn’t make it clear that it’s officially over, which left me to question whether or not I was done and/or if I had missed something. It’s interesting while it lasts, but unfortunately it ends sooner than you might hope.

Rail Roading This Crazy Train
Something else, that is often spoken of, is the linear nature of the game. Many Community members have mentioned their disapointment at looking around for multiple quest solutions, only to find a single, walled-off path.
Misterrandom.net adds:
…the DLC was not particularly innovative, while you get a few new pieces of dialog and short cut-scenes, it seems lackluster compared to the launch day Warden’s Keep DLC which…had some minor branches in how it was solved. Unlike Return to Ostagar which is painfully linear and just consists of killing everything.
Concerning the lack of dialogue options Alltern8.com writes:
Return literally takes an hour, there are no choices that make any real difference, and the quest is extremely linear, with no chance of missing anything. I don’t know that I’ll do it again on future playthroughs.
I Loot The Room
The effectiveness of one suit of armour, when compared to another, is a matter of opinion. Player 1 might prefer solid bonuses to his ability scores, while Player 2 might like the idea of bonuses to Healing Recieved. All the same, something that has universally been discussed recently, is the quality of gear found in RtO:
Alltern8.com says:
If you’ve played Origins, you’ll know that near the beginning of the game, the Grey Wardens and the King of Ferelden die at Ostagar. In Return to Ostagar, you return to the battlefield. Why? Well, because the king dropped some loot. Literally. You’re told that the king and Duncan’s equipment were left on the battlefield (which makes me wonder why it takes a new quest to figure that out.) There’s an introductory scene where a sole survivor of the battle dies while telling you about the location. Then, you travel to the location, you fight darkspawn, and you get equipment. Then you fight more darkspawn, and you get more equipment. You do this until you’ve literally taken every single piece of equipment the king wore, and a few weapons of Duncan’s. That’s it. Quest complete.
On the other side of the coin, MMOMFG argues:
Return to Ostagar really is about one thing: loot. Retrieving King Cailan’s armor, shield, and sword for your own darkspawn-slaying purposes is pretty much objective numero uno. And it’s worthwhile too. Cailan’s armor is not only snazzy, but it’s stats topped the heavy armor I had equipped on my tank as I rolled through the area. The King’s shield wasn’t the best, but Cailan’s sword is pretty sweet. Guilded in gold, it looks pretty sick; while it’s damage was a point or two lower than what i had currently equipped, it comes with a +6 damage to darkspawn.
As a reader it is up to you to draw your own conclusions but, as anybody can see, the majority of the Community is not happy and the cries for RtO to be released for free are only getting louder.
What BioWare will do to address this trend, if anything, remains to be seen. They will have to work hard however, to recover the trust many of their customers may now have lost over DLCs produced by BioWare.
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29 comments
Comment by Susan on January 19, 2010 at 6:33 pm
I would have liked to see a bit more about Duncan in this DLC…since he was so pivotal in the beginning and I'm pretty sure Alistair would've insisted on at least giving Duncan (if you could find the body hopefully) a proper burial.
Comment by Omegakain on January 19, 2010 at 7:01 pm
I Agree, their were some very serious holes in the plot their. i wonder how bioware will respond to their fans over this.
Comment by @aithne on January 19, 2010 at 7:14 pm
I downloaded it while it was available and played it a couple of days ago…I'd say it was worth it for me, because I do like the loot (the armor isn't as good as the Juggernaut armor, but it's close, and it's shiny!) and there are a couple of story pieces you can find that change some implications of various endings.
Worth it for everyone? Likely not. The loot isn't *that* good.
Comment by @aithne on January 19, 2010 at 7:32 pm
I'm going to go out on a limb and say that they're probably planning to address Duncan in either Awakenings or in DA2. I've read some speculation that Duncan may not be dead–never finding the body is a way of keeping their options open there.
Comment by Susan on January 19, 2010 at 8:01 pm
One can only hope! I really like Duncan
Comment by 202121 on January 19, 2010 at 9:38 pm
Overall, the most disappointing part about the DLC was that the inside of the darkspawn tunnel seemed WAY too similar to the ruin in the Dalish origin.
Comment by Brian Michael Stempien on January 19, 2010 at 9:40 pm
Too linear? The entire point of the game is to make an RPG where stuff actually matters.
Comment by Brian Michael Stempien on January 19, 2010 at 9:42 pm
I mean, asking for the same open-ness in a singular sidequest that is released AFTER the game comes out is just stupid.
Comment by Edwin A. Rivera on January 19, 2010 at 10:16 pm
If they do put it up as a free DLC because of the delays and stuff (I doubt they will), then I wonder what people like me, that already bought the points when it was supposed to come out (I bought my points in Jan 4), will take this decision? What will we do with our points? Hopefully this comes out soon. At least the loot looks great.
Comment by One on January 19, 2010 at 10:20 pm
"loot is worth finding"….. really? Come on, Duncan's armor is worth finding, Warden commander armor in warden's keep is worth finding, but cailan's armor? You could easily make it yourself with a toolset……
Comment by Keslus on January 19, 2010 at 10:47 pm
As a 360 player I believe the loot is worth it. I took Alistair, Wynne, and Dog and got some nice quips out of it. It must be tough to release dlc for a story heavy game with spoken dialogue – having to call the original actors back to the studio to record when they are most certainly onto other jobs, their price per hour, etc. Dlc for Fallout didn't have squad-based combat and new actors for npc's, so it might have been easier in that respect.
Comment by Keslus on January 19, 2010 at 11:29 pm
edit: I should have said, "they also had" new actors for npc's..
Comment by Dalamar on January 19, 2010 at 11:43 pm
I wonder what people expect of a DLC that is based on… returning to a battlefield, taking revenge on all darkspawn there and reclaiming the king's and Duncan's equipment… I mean seriously. Non linear is great, but there are things that are linear by their very nature.
What choice would you want to have? The order in which you kill the darkspawn?
Comment by Jeremy Franklin Koerber on January 20, 2010 at 1:30 am
im sensing that RtO was originally gutted material from the game, (apparently, rightfully so), that they are trying to make a buck off of. how else could this situation be such a mess? oh wait, bioware has to deal with both microsoft AND EA -(which IMO is the lesser of the two evils).
Comment by thehistorysage on January 20, 2010 at 3:17 am
Any DLC is very likely deleted content, whether it was actually to the coding stage, or just concept.
Chance of RtO for free? Zero. People have already paid for it and so we, if we choose to buy it, will do the same.
From a game mechanics standpoint RtO seems to be business as usual, but I play Dragon Age primarily for the story and the effect I can have on the story is enjoyable. Taking revenge on the Darkspawn at Ostagar and recovering the King's and Duncan's arms is a great addition to the story. It's the story which holds my interest, it isn't whether or not they should have included another 150 darkspawn to slay beforehand to artificially lengthen the DLC.
Comment by Smy on January 20, 2010 at 4:27 am
Possible spoilers…
I believe the new 'smart darkspawn that can speak' in the coming expansion might end up being Duncan (we never DID see a killing blow), or at a minimum another Warden. You can easily work this into credibility with how the taint works and the introduction of how living beings are brought to a broodmother to be reborn into darkspawn.
As far as DLC, the pricing has been excessive for the content. I'm sorry, I really enjoy Dragon Age and the quality and freshness to the RPG genre, but the DLC does not match the valuation of the original product; you get far less bang-for-the-buck. Including the portion involving Orzammar, "The Stone Prisoner" took around 45 minutes (part of which involved exiting and reloading the PC version to recoup memory from the leak that has yet to be patched) and a whole 35 minutes for "Warden's Keep", which seems to be valued, roughly, at $15. That's a pretty shameful offering for fans and consumers and reeks of exploitation considering the equipment chest versus inventory issues in the vanilla release.
I had some interest in BioWare's "Mass Effect 2" simply based on how well "Dragon Age" turned out. Admittedly, I skipped the first "Mass Effect" due to the horrible DRM implemented and that may have left triggered bias, but it is also seeing how DLC turned out in "DA" and how there is already DLC ready to go for the yet to be released "ME2" which give me a bad deja vu feeling.
Comment by DA Gamer on January 20, 2010 at 5:42 am
this was the FIRST dlc ive ever bought from a game that wasnt rockband… and it was very disapointing!
Comment by DA Gamer on January 20, 2010 at 5:46 am
ummm spend it on something else? DURP.. what about the people who bought the DLC already and it comes out for free? retard
Comment by DA Gamer on January 20, 2010 at 5:48 am
i dont think duncan can survive getting beheaded!
Comment by Jira Vaisayasirkul on January 20, 2010 at 10:37 am
i played the RtO DLC. let's just say, it's all about the King Cailain's Armour and weapons and killing drakspawn, and yes like other previous post, it takes abt 1 hour to finish…seriously BioWare could have done better and maybe unlock the map.
Comment by Illiani on January 20, 2010 at 11:25 am
Oh I dunno, Marvel writers have certainly done worse.
Comment by Illiani on January 20, 2010 at 11:34 am
Now that my Post Clippers of Evil have been sheathed I would like to make a small announcement:
If Commenters would like to see Bann Teagan stay in his cage, then they are asked to avoid using deliberately inflammatory terms. Indeed, as shown today, certain words will not be allowed, under any circumstances.
You have all been warned, thank you.
Comment by DrEagleBarrett on January 20, 2010 at 3:04 pm
Just curious Illiani, what terms are these that you speak of. I dont think I saw any of that here but maybe I just missed it…..
Comment by Illiani on January 20, 2010 at 6:14 pm
Obviously I cannot repeat the word, but the use of a derogatory term for mental disability, did occur.
Comment by Rich on January 20, 2010 at 6:55 pm
I agree, 5 dollars for one hour of gameplay does not add up. I did enjoy wardens keep though . Bioware missed the boat on the release of RTO and they know it , maybe if they released all the add- ons in one package at a price 12-15 dollars it would be much easir to swallow as a consumer. DOA is a great game but the uproar for RTO is unbelievable. im play Divinity 2 : Ego Draconis for PC and i promise you its right up their in quality with DOA , not as story driven but many hours of game play and some refreshing new skills , mind reading and u can transform into a dragon. thank you Bioware for DOA no thanks for RTO . anyone else out there agree or disagree ?????
Comment by DrEagleBarrett on January 20, 2010 at 8:44 pm
Ah, I see. Understood sir!
Comment by DrEagleBarrett on January 20, 2010 at 8:51 pm
I totally agree. I was really excited for RTO when I heard about it back in December because I love DAO. I still love the game but I was really frustrated about the fiasco. I will download it when the new expansion comes out in March. Although, I have to admit that I am skeptical that BioWare will actually release the new expansion on time. Not being one of the few that was able to snag it when it hit the X360 servers for those few hours I cant say about the play. However I can say that from what I hear. If you really only get 30 to 60 minutes of play at most for 400 MS points I would have to say that I think its overpriced.
Comment by CWagner on January 21, 2010 at 1:23 am
Duncan was a skrull!!!!11^^
Comment by Jaosn on January 28, 2010 at 3:40 am
this sounds alot like my disappointment in the Warden's Keep. No matter what you did, there was no impact on the game, no integration at all. Truly disappointing when compared to the Stone Prisoner, or even the work provided free by the community. Is it worth the money no, did I already buy points Yep. Just a matter of if I will spend them on this or not.