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The Author
View all posts by Illiani (39 Articles)

Self confessed Geek since 1996. Joined the Grey Wardens, as News Editor, in early 2010. Has ended up being the general dogsbody around here, so if an article is updated, or magically altered post-publication, then chances are Illiani is behind it. Illiani's cage can be found at illiani@greywardens.com Warning: Illiani has been known to bite.

A nice little DLC, let down by the small things

Review:  Return to Dramagar

Score 7/10

Costing 400 Microsoft/BioWare points, Return to Ostagar is the first non-release day Downloadable Content for BioWare’s award winning roleplaying game, Dragon Age: Origins. Return to Ostagar allows the Grey Warden and his companions to travel back to the ruins of Ostagar and retrieve the armour of the late King Cailan.

What some Wardens may not know, is that RtO was originally scheduled for release during the Christmas holiday season. Unfortunately, BioWare had a slew of bad luck and has only recently managed to release the product.

With two missed launches, an accidentally released copy, and with RtO being available via illegal download, nearly a month before it’s official release, the Warden seeks to answer the golden question: “Was RtO worth the wait?”

I Waste Him With My Crossbow!

All new RtO DLC, brought to you by Silly Hats inc.

Return to Ostagar is not about the deep emotional development of characters, nor is it about beautiful environments. It is about a tradition as old as roleplaying games themselves. It is about booting down the door, killing the monsters, and nicking their stuff. It is about loot, levels and being the biggest bad-ass you can be.

Combat is where this DLC’s excels. From the moment you enter Ostagar to the moment you leave, you are essentially in one big punch-up. Your foes are laid out in tactically advantageous positions and will often attack in waves to challenge not just your skills as a warrior, but also your resource management. While this is something so simple, it is executed in such a fashion as to avoid the constant melée becoming tedious. Be warned, however, go into some of RtO’s battles half-cocked and you may find yourself hanging with the King in a most literal sense.

When you are not fighting, you are either preparing for the next battle, or deciding whether item x is better than item y. The loot in Return to Ostagar is nicely varied and there is something for every class. While the bulk of the loot (King Cailan’s Armour) is very warrior-centric, a very tasty Staff and Duncan’s arms supply Rogues and Magi with the choices they deserve.

All this variety means that you are going be to walking away with at least one item that makes the trip worthwhile: I fought through Ostagar with my Epilogue character and still managed to find equipment worth using.

Return to Ostagar is not just a gory slog through a field of glory, however. This is not Keep on the Borderlands, this is BioWare so, even in a DLC centred around looting a dead King, there is certainly enough to keep the lore-hungry speculating for the weeks to come–and kudos to the five people who actually get that joke.

From its Kill-Loot routine, to the messenger who lives just long enough to give you a quest, Return to Ostagar is very old school in its execution, but it manages all of that without falling into cliché. The joy of seeing these roleplaying traditions honoured so well makes this DLC easily worth it’s 400-point cost. Yet Return to Ostagar is far from flawless, and in many cases what it does well, is far less noticeable than what it does not.

Mother Teresa, or Baby Eating?

Jowan Fully Endorses Baby Eating!

With combat being the main focus of Return to Ostagar, more attention should have been paid to it’s final boss encounter. If played normally, this encounter is climatic and fun, but if played smartly it can be ended in a matter of seconds.

By ‘played smartly’ I do not refer to abusing the system, rather I speak of a feature that was actually scripted into the encounter. While it is impressive that said feature was included, its exploitation makes the whole battle far too easy.

As a veteran roleplayer I love to see the old ‘traditions’ upheld. The NPC who lives only long enough to give the brave hero a message is one of the most prevalent, but also the hardest to pull off successfully. When it comes to this tradition, BioWare shows us how it is not meant to be done: Dying men should definately not wax poetic about “that one dark night at Ostagar“.

Out of all the games I have played in recent years, this scene is one of the most unintentionally funny I can recall seeing.

It is often the small things that can make, or break a game and nothing proves this better than Dragon Age. In Origins, we were treated to some lovely little touches that really helped bring the game to life.

Such is the opposite in Return to Ostagar. From ‘examine’ points placed in positions that are hard to access, to a Fireball trap that it is nearly impossible to disable (again, due to bad positioning), it is the little things that really hold Return to Ostagar back.

Finally, with the Darkspawn at Ostagar defeated and the King’s armour retrieved it is time to make the ‘hard’ choices. It is here that Return to Ostagar really lets itself down and in a big way. Throughout the promotional hype surrounding Dragon Age, one of the things that was repeatedly mentioned, was how choices would be moralistically ‘grey’. We were promised a game where the lines between good and evil were blurred.

For once the hype proved correct and in Origins we found a game that, for the first time in many years, provided us with real morale dilemmas. So why did this get abandoned in Return to Ostagar? At the end of this DLC we are presented with a choice that amounts to little more than choosing between ‘Baby Eating’ and ‘Mother Teresa’. In the case of Moralistic Gaming, Return to Ostagar is a step backwards.

Conclusion

Poor Shriek just wanted a hug...

Return to Ostagar is not a terrible DLC, but it could have been better. The lore supplied is interesting and hints at things to come. The battles are fun and for the most part challenging. Even the loot is varied, supplying a Warden with a nice new selection of Darkspawn killing tools.

In the eyes of this End User nothing has changed between this version and that which was leaked a few weeks back. That, coupled with the multiple delays, will no doubt reflect badly on this DLC.

Viewed on its own merit, Return to Ostagar is a good old school hack & slash adventure. So it is a real shame that Return to Ostagar is only likely to be remembered for it’s delays.

I give Return to Ostagar seven, out of ten, Darkspawn Emissaries.

Catch you next time, Grey Wardens.

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