Of Werewolves & Dog-Culture in Ferelden
Apr 11
How a Creature of Pop Culture was Used to Develop Ferelden Culture
When I first came across even hints of werewolves in Dragon Age: Origins, I was decidedly annoyed. Annoyed that the creators of something I had been waiting for, and for so many years, had apparently sullied their potentially great work with something so common to run-of-the-mill fantasy and pop-culture. What else would I find in their creature-book? Vampires? Thankfully, no.
In fact, I was pleasantly surprised to find that the Dragon Age treatment of werewolves was to integrate the creature into major parts of the history and development of the peoples of the main setting-country, Ferelden.
Don’t get me wrong, I still find the integration of werewolves into Dragon Age to be at least a little bit lame, but conversations of derivative works or people-pleasing aside, using werewolves to explain why the people of Ferelden are so dog-focused (and wolf a-feared) is actually pretty cool. These people are not cat-people. Fereldans are attached to their dogs to such a huge degree that it has become a part of their character and national identity. It’s a bit of a fixation, really, but one that has become culture and has its basis in two very real human needs: safety and survival.
According to the codex entry on werewolves, they once roved the lands of Ferelden in great numbers. It doesn’t really explain the why of the geographical choice, but one can assume there was something that weakened the barrier to the Fade in that area enough to allow multitudes of rage demons to escape and take up residence in wolves. These wolves would then go rampaging about as humanoid monsters with enhanced speed and strength, and would spread the curse of the creatures’ rage to those they had bitten, “driving them mad with unthinking fury.” The newly cursed (humans) would, when in this enraged state, often also adopt wolf-like characteristics, rampage about, and continue to spread the curse to others.
This was a problem for the locals in Ferelden. However, the peoples of Ferelden learned very quickly that their fears could be allayed somewhat by keeping dogs nearby. Dogs could sense when the creatures were near, even if they were still in human guise, thus giving the humans a fighting chance. Dogs could be trained to fight and even kill, thus adding to the human defenders’ numbers. Dogs could be bred into bigger, more powerful dogs, creating a better, badder weapon for the Fereldans. And let’s not forget that, when they’re puppies or playful, even the biggest, most vicious dog is ridiculously cute. Don’t ever underestimate the long term power of a cute and cuddly puppy!
Werewolf Lair in Dragon Age
Ultimately, it was the werewolf problem that brought the Fereldans of that time into their current dog-centric society — which was, of course, the beginning of the end of the werewolf problem. It was the dog that gave them the security to begin to fight. It was that security that lead to organization. It was that organization that lead to the great Fereldan folk hero Dane’s crusade to wipe out the werewolf threat. It was the success of that crusade that lead to the continued development of Ferelden’s current dog-culture. Ipso facto and all that.
This is all history, though. The werewolves that are met in Dragon Age: Origins are of a different sort — more intelligent, with a culture of their own. They are more than just mindless beasts, and they aspire to be more, even, than what they have become. This may or may not be true for more than that one pocket of werewolves, in one corner of the land, that are encountered in the DA:O story. There are rumours of other packs, in other places. Perhaps these, too, will evolve? Will we see more of the werewolf in future instalments of Dragon Age?
What do you think of the use of werewolves in the development of Fereldan culture, or in general? Let us know in the comments!
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14 comments
Comment by Holly Petrie on April 11, 2010 at 10:13 am
I was also alittle dissapointed when I heard of the Werewolves in Ferelden, it felt too easy and overdone when the game had so far been exciting. I felt like I already knew about werewolves and the Dragon Age twist on them would just be another one to add to the collection but I was also happily surprised and really did enjoy the intergration!
Comment by Blackwolf X on April 11, 2010 at 10:27 am
i think it is a very good thing to create another type of werewolf for the ones nowadays in other medias is kinda boring and i like the idea of a new civilization of a new type of creature so i think if they expand the idea of a werewolf society it could become a thing of greatness.
Comment by Phal on April 11, 2010 at 3:03 pm
I felt the same disappointment when I learned of the Werewolf inclusion into DA. When I encountered them in the story I was a bit mollified, as they weren't as sad and pathetic as I though they would be . . . . . . and then . .. Hmm, how do I explain.
When I decided to try on one playthrough to include them into my army, that meant I had to lead them in a charge against the elven encampment. When I did, it was really taking the wolves back a step in that evolution you mentioned, and it was ME who was making them . . . .well . . sad and pathetic again. It was really, really painful (which is just a nod to the great writing in the game). I've never done it again, and I don't plan too (even though they did kick much butt in the war to re-take Denerim, and having them rampage through the alienage was full of all sorts of cosmic irony).
Comment by CaK on April 11, 2010 at 3:02 pm
just a quick note
Comment by Phal on April 11, 2010 at 3:04 pm
My comment was deleted before it was even posted?
Comment by CaK on April 11, 2010 at 3:05 pm
Please try again …
Comment by chilyn on April 11, 2010 at 6:37 pm
Glad to find you in agreement Holly! I'll be interested to see if they stick with it and bring it forward again later, of if it will just be faded into the background.
Comment by chilyn on April 11, 2010 at 6:40 pm
It would be interesting, indeed — if done well, of course. Underworld is fun — but I don't want it ion my Dragon Age. :P
Comment by chilyn on April 11, 2010 at 6:45 pm
Wow! I didn't even know you could do that! I've played an elf for the most part, and my choices never ever even lead me close to that. I would have thought that the werewolves might have been easily corrupted by the Blight, though — like wolves are. Would have been interesting if you had an army of werewolves that turned on you as Blighted Werewolves… O.0
Comment by 187Lifeless on April 11, 2010 at 10:56 pm
I am a fan of werewolves, so when I saw them unexpectably in DA, I was very shocked, and happy :) I also led them to attack the elves and man was that a bad ass cut scene. I say, more werewolves for DA2! :)
Comment by chilyn on April 12, 2010 at 3:07 am
Rawr!
Comment by Kou on April 13, 2010 at 10:45 pm
i liked the werewolves, although i doubt it, im hoping i can play as one in DA2.
Comment by FreshMeat on April 14, 2010 at 6:06 am
I was caught completely by surprise by the werewolves. When I heard about werewolves in the game I let out a sort of pained groan. Not because the werewolves were in the game at all, but because I was concerned with how they would look and act. So many movies and games have rather terrible looking werewolves that look like exceptionally hairy men and act like diseased dogs with drool slathered maws that hunt sheep and wine about silver bullets.
I was pleasantly surprised by the werewolves appearance, story line and attitudes and gladly always start off my DA:O adventures with the Werewolves first. However I can never bring myself to lead them against the elves. Damn my morality.
Comment by Godzilla Guru on June 24, 2010 at 5:44 am
I never heard any of the ads for Dragon Age, only that those who played it loved it (and that’s how I got into Dragon Age). So naturally, when I picked up a copy and started playing the whole werewolf thing completely caught me by surprise since I never recalled any rpg to feature werewolves in the story (at least not as a plot device). I found their inclusion interesting and refreshingly different in the way they were portrayed (course I’m not a Twilight fan, and that’s about all I’ve heard of werewolves and vampires these days *ugh*).