Review: Dragon Age Awakening
May 6
I came into Awakening with the highest of expectations after months of expectancy. I left it waiting for more and planning my next replay of both Origins and its expansion.
If you loved the gameplay and narrative style of Origins, there is no reason not to also love Awakening. You will find codices of history and other lore as you travel the world slicing up darkspawn. Combat will still be tactical and exciting. Dialogue will still be touching and moral decisions enlightening. Little has changed in that regard. Rather than innovating on what Origins did right, Bioware chose to simply add on to what it already had going. A fine choice, I think, as I’m not sure I would have been pleased with too much difference between Origins and Awakening.
Being the longtime RPG nerd that I am, new abilities and skills were the first thing I was dying to see. And yes, there are new shiny squares to click on next time that little flashing plus-sign appears by your character portrait. I cannot be the only one who agonizes over spell choices when spending skill points, and now there are even more options to consider. Not only are there more spells and talents, there are new specializations! Particularly pleasing to me was the option to spec my mage as a Keeper. Yay, elves! And if you are not the green-tree-magic kind of mage, there’s also a Battlemage option for you. Rogues and warriors also have new skills and specs, don’t worry, you melee-hearted lions out there. Further, the level cap has been raised and a third specialization slot unlocked (at 22) so you can spend all the time you wish dreaming up new builds for your various characters.
Aside from your spells and talents, there are new skills. Characters can now learn how to runecraft (so they can run around spewing their own version of Enchantment? Enchantment!), as well as Vitality and Clarity, “skills” which increase base health or mana/stamina. The last two are quite nice I find, but runecrafting feels somewhat lackluster. This may be simply because the entire crafting system in the game is rather weak. As someone who typically crafts like nobody’s business, I was at first excited to see runecrafting but it ended up not making a huge difference to me personally.
When you first begin the campaign, you will have the choice of either importing your character from Origins or starting a new one. If you choose the latter, he or she will automatically be level 18 (as will an imported character if they were not that high yet). I recommend importing a character from Origins. There is very little backstory to a character you roll just for Awakening and it is much more difficult to immerse one’s self in the character’s story than it was in Origins, what with a long introductory sequence acclimating the character to his avatar.
There are new companions along the way and cameos of original plot characters from Origins. Although this campaign is shorter and you have few reasons to work on relationships with your party members, some of them will still capture your heart. I particularly enjoy one of the first members you meet, a rogue. He may be no Alistair, but if you have a thing for troubled bad boys, this one may just send you soaring.
One of the biggest complaints one can bring to Awakening is that is just isn’t long enough, but only because it is as fun as Origins. Of course, we want more. There would be something wrong with a campaign in this franchise that completely satisfied us. The expansion is not the same value in that there are fewer hours of playtime for the equivalent monetary amount, but the quality of that playtime will be just as good. If you spend time on all the side quests, you will reap useful benefits and also extend your possible playtime by quite a bit. Further, there are still many different dialogue options and a huge variation of possible epilogues depending on what you choose to do throughout the campaign. Although it may not be as long as the Origins campaign was, there is still a great deal of depth in the story to offer you replay value.
Sadly, there are very few new achievements you can earn. Sure, a couple shiny badges will add on to your player profile, but not many. Along the same lines, there are no new romance options either. What, you mean no new steamy sex scenes? Sadly, no. There is still gifting and the little personality quirks you learn about your party members as you discover which gifts they prefer, but a high approval rating isn’t going to land any time in the sack or make your heart flutter at declaration of love.
The biggest disappointment I have with the expansion is the fact that your earlier decisions which were made in Origins do not matter that much. The NPCs will still respond to the fact you are an elf or a mage, but even most game-ending choices will not change how you experience this new campaign. Perhaps, this is a necessary evil when branching off from a narrative that had so many variations, but it makes this new experience feel somewhat less immersive and meaningful at the start.
Although the narrative leaps may initially hamper immersion to an extent, the voiceover work is still absolutely superb and the world itself stunning. After a bit of playtime, you’ll find yourself living the life of the Warden Commander/Arl and loving every minute of it.
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16 comments
Comment by Khazarkhum on May 7, 2010 at 12:10 am
Awakenings made exactly the same mistake as Neverwinter Nights 2 expansions: ruining the extant romances. If the creators for the games want players to become emotionally attached to the characters, then the last thing they need to do is forcibly cut those ties. Here it's made even worse by making the new companions unromanceable, which just makes the failure to consider the player more obvious. If all the creators want is hack'n'slash with a few cute comments, fine; but don't go out of your way to create an elaborate backstory only to scuttle it as soon as possible.
My experience was hampered by a very buggy game, with strange animations, bizarre glitches, misfiring quests. It seems more than a little odd that suddenly everyone can do enchanting, which robs it of its unique quality. Now it's just one more thing to check off of a list.
Comment by @RA_Whipple on May 7, 2010 at 4:47 am
The review here is obviously biased. Well, that is to be expected everywhere so no newsflash here. I recently bought the game for $20 USD, which includes shipping to me in Poland. I ain't playing it yet. Everything Khazarkhum has written above plus the fact that Patch 1.03 (or TPTSNBN – The Patch That Shall Not Be Named) was the first opus in the glitz system that awoke to Awakening. I am waiting on Patch 1.04 and the reaction of early adopters before I install anything further.
Comment by Jax on May 7, 2010 at 6:39 pm
So far I am not terribly pleased with Awakening. One of my favorite parts of Origins was the love choices, the consideration of the feelings of your party, and romancing them made getting to know and like them 1) easier and 2) more meaningful. Every time I broke Alistair's heart to go off and do Zevran I felt… bad, in a small way. Even though my Origins lover lived (Leliana, as it turned out in the end), she is out of the picture, regardless of the end of Origins where we were to be together forever and so on. My bound for life mabari? Yeah, Mr. Pickles is gone too. I agree with Khaz… what's the point of making us care about people and then taking all of them away but Oghren? Oghren?! He's a fantasy stereotype, a less powerful, less honorable, less interesting form of Sten…
Also, glitchy as hell. I can't say much for the entire story yet (as I'm not done with it yet) but I find the whole Warden Commander business way less interesting so far, and it seems like they give you huge, uncompromisable decisions for no reason but to torture you. I'm sure they'll fall into place eventually… but this is definitely an expansion, not an extension of the original game excepting only that you get to keep the character you made for Origins.
They even mentioned that a certain goofy warrior was king when… he totally made the ultimate sacrifice in my game… I will finish it, sure… but next time I will wait for reviews before I commit.
Comment by Khazarkhum on May 8, 2010 at 9:18 am
I agree with Jax on the decisions. Like Origins, you're forced to make choices based on very little information. In reality a Commander would be told of the conditions leading to unrest, not suddenly have to make a choice. Again, it's set up so that doing the good, humane thing is usually punished.
I also don't understand the love for Oghren. Just like in Neverwinter Nights 2, we're given the least enjoyable character as a holdover–and once again, he's an obnoxious dwarf. It's strange how both teams were so enamored of the dwarf that he alone continued. What a coincidence!
Then we have Anders, who in manner & looks is a ringer for Cailan & Alistair both. Apparently that's not supposed to mean anything in terms of the plot, which therefore means it's just lazy character design. That's good to know. I guess it's better to admit that your team can't be bothered to do some extra work than it is to say something like "Well, you know Maric got around."
Comment by TeamR on May 8, 2010 at 8:39 pm
what si with you people and your god damn romances? They said the romances from the original would carry over and affect the sequel. Now go outside and find your own romance you losers.
Comment by Godzilla Guru on May 9, 2010 at 4:54 am
I don’t get all the crap Awakenings gets for Oghren, romance, and the game in general. They said it would be an expansion, it says on the box that it’s an expansion…HOW MANY EXPANSIONS HAVE ALL THE STUFF FROM THE LAST GAME AND/OR PLAYS AS LONG!?!?!?!? While I am not 100% familiar with these kinds of games, I do understand that an add-on does not always carry the same quantity (and sometimes quality) as the game that came before. Awakenings was made with a smaller bugdet than Origins (probably why there wasn’t as much stuff in the expansion as well as brining only Oghren back from the last game). Plus, with all the choices any one individual can make in Origins and how those choices would be different for someone else’s, just HOW MUCH DO YOU EXPECT THEM (the developers) TO FIT INTO AN ADD-ON!?!?!?!? It’s a game meant to wrap up the loose ends of Origins as best as they can with what they have to work with. I bought the game knowing full well that Awakenings would not be quite the same as Origins, and I found plenty to enjoy from it…so for those who can do nothing but complain about the game, feel free to SHUT UP!!!
Comment by Darren on May 10, 2010 at 1:38 pm
Hello,
Does anyone know how to use the Heraldry kit for the shields. Ive got a blank shield and a Cousland crest but I can’t find a way to put it on the shield.
Thanks
Comment by Darren on May 10, 2010 at 11:40 am
What I disliked was when I carried my character over to Awakenings my kit didnt go over All my armour and weapons Id collected previously was gone
Comment by Khazarkhum on May 11, 2010 at 6:56 am
Awakenings is not meant to 'wrap up the loose ends'–it's to continue the story. You know, that dumb thing that everyone enjoyed about Origins.
And if the program can track your possessions, skills, feats & such, it can track whether or not you are with someone.
Comment by Khazarkhum on May 11, 2010 at 6:58 am
Yeah, how dare people have fun with more than just mindlessly hacking things to bits. Next thing you know, we'll be wanting to have characters that talk & women that wear clothes.
Comment by Khazarkhum on May 11, 2010 at 7:03 am
Regular or DLC? Of the DLC things only the finds from Ostagar carry over.
Comment by FreshMeat on May 11, 2010 at 9:53 pm
I was dissapointed with Awakenings. I know it was an expansion but I expected something of the same quality game wise as Origins. The entire game was only moderately enjoyable for me, if anything it was more frustrating. I severely disliked the amazing amount of glitches and unfinished maps and terrain as well as animation faults and unclear and uncompleted quests. It's thoroughly disheartening to find a puzzle, start to solve it only to find that there really is no answer to it, it was just there to pass time.
The lack of character interaction was a bit of a downer as well. I'm not talking romances here folks, I'm talking actually being able to turn and talk to your party members. In origins I would find out a lot about the story, quest information, hints and and other abundances of information that helped me not only advance game wise, but get a better and more enjoyable experience out of it. Coming across random shrubbery and finding I could click on it for some reason and suddenly getting a rather pointless conversation with a single party member, just made no sense to me and if anything made me frustrated and annoyed. The story was horribly broken with very little information to it, no matter how hard you dug, you just kept getting the same info. And the ending itself was terribly anticlimactic. I beat the game several times, and each time was more dissapointing then the next.
The entire expansion felt rushed, lazy, and like a money grab to me. A way to cash in on the fan base that origins had created. I enjoyed the extra abilities and classes you could grab, even the enchanting ability (Yes I would say 'Enchantment? ENCHANTMENT! every time I enchanted something..much to my husbands dismay) But it wasnt worth losing so much of what I loved about origins and having to put up with horrid glitches and yes, unfinished maps on some of the side encounters.
All in all I actually regret going out and spending the $40. I'll stick with origins.
Comment by Illiani on May 11, 2010 at 10:02 pm
"The entire expansion felt rushed, lazy, and like a money grab to me. A way to cash in on the fan base that origins had created. I enjoyed the extra abilities and classes you could grab, even the enchanting ability…But it wasnt worth losing so much of what I loved about origins and having to put up with horrid glitches and yes, unfinished maps on some of the side encounters."
I cannot disagree with a single word in the above.
Comment by Khazarkhum on May 12, 2010 at 8:20 am
I think if it had been $20 instead of $40 I might not have been quite so angry. But when you pay the same price for an expansion as the original game, you expect that it will have at least some of the same quality/length/characteristics.
We do get Justice, who is a wonderful character; but everyone else feels like retreads of the original, superior characters. Plotlines are dropped; puzzles, if solvable, have little in the way of reward; tasks are done with no way of getting anything other than the sale price of the goods. It's a huge letdown after Origins.
Comment by Khazarkhum on May 12, 2010 at 8:22 am
I clicked on it & hit "use" and that worked. it wasn't very clear, was it?
Comment by Inquisitor on May 16, 2010 at 7:04 am
The expansion is very dissapointing. I forced myself to finish it and certainly will not play it again.