Golems of Amgarrak: Walkthrough
Aug 12
Uncover the Secrets of the Deep Roads
The time has come to head underground in BioWare’s latest DLC. While not an adventure for the faint of heart, the Golems of Amgarrak offers our Wardens another chance to whet our blades in high-powered combat, as we uncover the secrets of this ancient dwarven thaig. Join us on our walkthrough of the Golems of Amgarrak.
You are summoned to the Deep Roads by Jerrik Dace, a nobleman concerned for the fate of his brother Brogan, who left Orzammar with a cohort of soldiers to find the fabled thaig of Amgarrak. As one of the more mysterious cities of the Deep Roads, Amgarrak is rumored to be the site of a magical laboratory devoted to creating more powerful golems to fight against the darkspawn.
Character Creation and Difficulty Settings: As a high-level module, Amgarrak is designed for experienced players with powerful Wardens who have reached level 20 or beyond. Importing an existing character is easy – players can even search for specific saved games to further customize their downloads. Once imported, everything from your Warden’s tactics settings to their spell/abilities hotbar transfers too, along with all their possessions, meaning you can hit the ground running on your most familiar character.
If you choose to roll a new Orlesian Warden for the DLC you’ll start the game at level 20, bearing a set of tier 7 armor and weapons, and a number of basic supplies like poultices, bombs, and potions. But rolling a new character can pose a significant challenge if you intend to tackle this module on Hard or Nightmare settings.
Combat in Amgarrak is definitely more difficult than previous DLCs, and traps, spells, and clever AI tactics abound. Even on normal difficulty, fights against lieutenant or boss-level monsters can pose a significant challenge to an undergeared or lower-level Warden. On higher difficulty modes tactical pausing becomes a necessity, and battles are almost sure to prove fatal to the unprepared adventurer.
Amgarrak Bestiary:
Undead - Zombies, skeletons, Revenants and Arcane Horrors stalk the halls, and where there’s one undead, there will undoubtedly be more. Expect devastating melee attacks from Revenants, and high-powered spells like Fireball, Curse of Mortality, and Crushing Prison from the Horrors.
Golems – Driven mad by the warped lyrium energies of the thaig, the golems of Amgarrak are formidable opponents. Hurl is their standard opening salvo, and they’ll follow it up with a barrage of Slams and Quakes. Higher-level golems boast magical abilities, like Chain Lightning. Unlike golems we’ve met before, these opponents also work together, coordinating their abilities to chain-stun or continuously knock down your party.
Shades - Angry spirits of dwarven fighters and Tevinter mages trapped forever in the lyrium streams of Amgarrak, undead shades are the spiritual copies of the warriors, rogues and mages they were in life. Shades lurk in the shadows of the thaig, waiting to catch unsuspecting travelers off guard, and unlike the skeletal undead, they leave no corpse to signal their presence. Tread lightly!
Darkspawn - Even the darkspawn have gotten wilier in this DLC. Shrieks are more prone to ambush, genlocks and hurlocks are more bloodthirsty, and emissaries cast more debilitating and clever spells. Expect traps, Paralysis, and Crushing Prison.
Start on your adventure into Amgarrak on page two …
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45 comments
Comment by Guest on August 13, 2010 at 8:29 am
Thanks for the walkthrough. Thorough. Any chance of a printable version coming?
Comment by Andrew Brown on August 28, 2010 at 10:59 pm
Excellent walkthrough. Thanks for all the hard work! Coming up to Pease this weekend for the air show?
Comment by Ian on August 29, 2010 at 12:25 pm
man this game need some work to be done. I could only do it on easy, normal level i keep getting slaughter no how hard i tried. THis game need to be fix.
Comment by Dark_Raven on August 29, 2010 at 6:42 pm
what things do we get when we finish it ?
with leliana's song it was the BATLE DRESS
gollems of amgerak it is ???
dark spawn croniles it is ???
Comment by Ravensfire on September 9, 2010 at 3:54 am
Darkspawn Chronicles gives the Blightblade, which is awesome. As far as this DLC goes we haven't finished it yet. However, my fiance's rogue is doing all the work by itself at level thirty and still managing to survive on Normal mode. It's a doable DLC.
Comment by Thetom on September 10, 2010 at 3:34 pm
I did the chamber full of golems near the top of the map, which had an amazing mace, but the only thing that transfered was a belt, not a bad belt, just didn’t feel worth the hard work, I think bioware is trying to make a full set of gear via DLC
Comment by stevegarbage on September 10, 2010 at 4:53 pm
The rewards are unlocked when you earn the DLC's achievements. To earn all of the rewards in your Origins/Awakening games, you have to earn all three achievements (the Mace is unlocked when you earn the achievement for beating the Harvester on Hard or Nightmare).
Comment by TheFunkyAtheist on September 15, 2010 at 12:37 am
They warned us that it was hard, it's certainly not broken. I cleared it last night, no trouble at all. I think you just suck Ian, or at least the character you used sucks.
Comment by Rexxul on September 30, 2010 at 6:35 pm
there is a notice, that is warning players to play the golem of A . Cause it`s extremly hard, even on normal diff. the fact, that u guys who are complaning its too hard ( maybe a lvl 20 to 24 char ) and the lvl 30 ++ players, its too easy let us assume only one conclusion…..you low-lvl guys…improve your tactics and/or try annother char/class until u get the right combination. all others who said "hey man, my lvl 33 mage did not have to do more than healing and the rest is up to others" …. your fault! i always try to beat a RPG on lowest lvl possible, in this case a lvl 20 warden. and i even managed the passage with the 4 golems and even with the useless thief-guy and his bronto ( or somehow ).
so be patient about complaining to anything concerning difficulty, the guys at bio do a great job and they now the limits of the game more than anyone else. keep trying ;-)
-R
Comment by stevegarbage on October 1, 2010 at 5:43 pm
I still can't topple the Harvester on Nightmare with my topped out two-hander Warden. It's just insanely tough.
Comment by Laine on October 19, 2010 at 10:56 pm
How do i transfer the new gear from amgarrak when i finish it back to origin and my character that has gotten a couple level ups?
Comment by stevegarbage on October 20, 2010 at 3:02 pm
You don't transfer back everything you collect or XP. When you earn achievements from GoA they unlock up to three (or is it four?) items in Origins/Awakening the next time you load them up.
Comment by dan on October 26, 2010 at 3:32 am
To make this green room easier, kill 1 golem, flip the switch, the ones left go away, recover, flip the other switch, kill them off 1 by 1…VERY handy to know….
Optional Rooms: Head back north to the chamber past where you found Brogan, to a purple door in the northern wall. Inside this new chamber, you’ll find a green lyrium switch and several chests of treasure guarded by a squadron of golems. As usual, the golems will attack when you approach them to activate the switch.
This fight is extremely challenging, pitting your party against several boss-level golems, and two lieutenant-grade sidekicks. While the cramped quarters can make it hard to position Snug and your runic golem, it is important to keep fire focused on each golem in turn, before they completely overwhelm your party. If things get desperate, you can also activate the green lyrium switch, to phase your party into a different stream than the golems. Be aware, however, that this will only grant you a temporary reprieve.
Throwing the green lyrium switch will grant you access to the six chests in this room, which contain powerful weapons, potions, and all-important healing and damage spell upgrades for your golem.
Comment by Jason on November 8, 2010 at 4:45 am
Problem Im having is finding any switches besides the blue one. I have cleared everything both before and after hitting the switch. I cant find anything now except blocked passageways and doors. Absolutely nothing left coming up when i hit tab. Something Im missing and i dont know what it is. I was hoping to find it in the walkthrough.
Comment by Eleusimae on November 15, 2010 at 9:14 pm
After throwing the blue switch, did you head back to the Purple Switch room marked on the map? That room can only be accessed when you're in the blue switch phase, and it's where you'll need to head next to throw the next switch. The phase barrier that blocks the purple switch room isn't marked by tab targeting – hopefully that's the issue.
Good luck!
Comment by Timmy on November 28, 2010 at 6:53 pm
No! No! This is a lie! Foolish canadian! You will suffer!
Comment by Seann on November 29, 2010 at 6:01 am
Dan's one at a time thing worked for me very well. I got into a rhythm on it after the second. Start with the two weak ones at the start as they are the only ones you can get down in before getting squished. You may have one or two dead when it goes down, then hit the switch, med up and repeat.
Phase One (split them): For the tough ones, I used Snug to Taunt them all down the stairs while the Runic Golem Slammed one. Once the one is singled out, hit the switch, med and when you come back they are all in the exact same spots you left them (only full health too). This makes it easy for…
Phase Two: Use Snug again to taunt the main group (have him located just inside the door (if you go too far past the door or the last set of columns at the end of the room, it'll zap you out of position.) Run him all the way down the stairs and spam taunt till he's dead. Now you should have good aggro on the single one, beat him silly.
Spread out as best you can to minimize area effects. Keep the Golem in the doorway and Slam him into the room while hitting group heal again and again – (you did one round of this to loot the chests right?) This also helps when Snug goes down, the Golem buys you time with Hurl, and Quake – keeping them bunched in the doorway while your other three kill the single. On the later ones you'll have time to summon Snug twice, taunt, run them all down stairs. If you accidentally pull the single with the group, just ranged from the door way and finish him off. Return to phase 1.
Tips:
-I had two times when I hit the switch before the golem was done with it's death animation, and it was back at full health when I went back. Bah!
-Use no pots on this – cept maybe to drop the first two.
-It's ok to let one party member die if you think you can drop one, once you hit the switch everyone wakes up.
-Your class doesn't really matter here, Snug is the only one fast enough to really get down those stairs.
Comment by Danielle on November 29, 2010 at 8:28 am
I think i ran across a bug.
I got rid of the harvesters body but then it scampered off and now its stuck in the wall and won't get out…
i'm like, is this supposed to happen? guess not.
Comment by Eleusimae on November 29, 2010 at 3:38 pm
Oh no! That indeed sounds like a bug, and a rather obnoxious one too. I hope you were able to recover an uncorrupted save file. This is the first I've heard of that particular bug, so thanks for bringing it to the community's attention.
Good luck!
Comment by Putzy on December 11, 2010 at 11:24 pm
When I imported my character, he was naked. None of the gear he was equiped with imported with him. PLease help.
Comment by corky_g on December 29, 2010 at 8:27 am
This happened to me (PS3 version), and I was still able to kill it using spells that you have to target manually.
Comment by Belmakor on December 29, 2010 at 5:34 pm
I tried the last fight literally for 5 hours in total, on and off over a few days. In the end, I came here, saw the tip to lower the difficulty level and though… aaaaaah ok, ill drop the difficulty, checked what i had it on and it was set to nightmare…. off to try normal now.. should be a doddle.
Comment by Robert on January 10, 2011 at 7:13 am
Good report Warden. If you go in loaded heavy and high level with setting on easy, what do you expect. Set the game to nightmare and try it if it's to easy or re-roll a lower level character. Make the game a pleasure and a challenge to play; afterall you paid for it!
RCD
Comment by Robert on January 10, 2011 at 7:16 am
Have you tried different settings? During Origins when I fought the doppelganger crew I had a hard time, but kept trying. I don't believe this DLC is any different than parts of Origens and awakening but being shorter it seems that it just keeps coming at you. Sometimes we get used to playing one way and forget how we can adjust game play. If you could just walk through without a problem, would you buy another game!
Comment by Smoke101 on January 23, 2011 at 3:10 am
I had it happen to me as well.. i have the xbox version
Comment by Ron on January 28, 2011 at 7:39 pm
i'm wondering if someone can help me…I'm stuck…im in the blue phase…I go and press the purple switch and now I can get back through the door cause that door needs the blue switch…I'm stuck in the room with the purple switch…what am I doing wrong??
Comment by Cody on January 28, 2011 at 9:38 pm
Yeah… I beat this and now all I see is a black screen and my xbox is frozen. Kinda shitty if you ask me. :/
Comment by Tyler on February 17, 2011 at 5:01 pm
I have the same problem and was wondering that to
Comment by Anonymous on February 26, 2011 at 12:16 am
This is more of a review than an actual walkthrough.. Thanks for nothing.
Comment by Six on March 15, 2011 at 4:46 am
Armor like, other DLC armor, Blood Dragon, will not appear in the Golems of Am. DLC, not sure why but its like that.
Comment by Six on March 15, 2011 at 4:52 am
For everyone who says its hard to beat this, you can easily beat it on nightmare, just as I have. Start a rogue, any origin, any race. (Dragon Age: Origins. The original) Then, finish the quest line up to these three, Finish A paragon of Her Kind, the dalish quest and the mage tower quest. How you go about those doesn't matter. When you comeplete these there will be two shops both carrying one of this item "Tome of the Mortal Vessel" which allows you to place one Attribute point into any attribute on one character. Now, use the item duplication glitch to make 99, use 89 of them and be left with 10. Distribute your point untill all Attributes are at 999, then boom. Beat the entire game on Nightmare like its a easyer, then well.. Easy. Think of yourself being a god, and givin the rouges criticals, you can hit well over 800 in each swipe. There, I solved all your problems.
Comment by Six on March 15, 2011 at 4:55 am
And, on the side note, you save 10 extra Tomes in order to make the duplication go faster, if you go below fear not you won't have messed up, it'll ust take longer.
(Easyest Dup. numebrs. 10, dup 9 (19), dup 10 till you get to 39, then dup 30 untill you get to 99. Save 10 tomes, rinse and repeat.) Also, you cannot have anymore then 150 unused attribute points at one time, so be wary of that.
Comment by Clair on March 26, 2011 at 6:09 am
LOL this was the easiest fight EVER!!! Course I am level 35 cause I like to do EVERYTHING and so leveled up easily. But still EASY. Did this in an hour.
Comment by amund on April 1, 2011 at 1:53 pm
there are five pages, it's an actual walk through.
Comment by MIKe on April 12, 2011 at 10:54 pm
seriously what gear should be in your inventory once u finish GOA then go back to main DAO? i get a shitty belt for blood mages only! i levelled up in GOA but if i go back to my main DAO my character is a level lower? plus all the cool skill trees u get in GOA dont appear when u reload DAO! is this normal?
Comment by Blana on April 18, 2011 at 12:53 pm
You haven't beaten this, you have cheated it. Slight difference.
Comment by Aaron on June 12, 2011 at 10:56 pm
news flash, you can't turn off the switch while you're in combat mode
Comment by Tel on June 24, 2011 at 5:35 pm
This post is so gay. Go beat up a four year old and tell everyone you're the champion of kirkwall.
Comment by Jay on June 30, 2011 at 3:45 pm
I defeated the flesh golem in his chamber, but the 'bug' has now dissappeared and the way out of the room is blocked! Also the switches are not there. Kinda sucks that they leave you stuck in a room like this!
Comment by MoMorris on August 23, 2011 at 4:30 pm
I hit the blue switch and rescued Brogan. Now the lyrium switches from a red mist everywhere to what looks to be no mist of any color. As the colors shift red Jerrik talks about "it's skin is hardening…weapons are no longer effective..try magic". When it switches to no color he says "it's adapting to our elemental attacks…switch back to steel". Yet there are no mobs anywhere and I cannot access the blue door in the entrance chamber. In fact, if I go back to the blue switch I can only interact with it when the red mist is around and once I hit the switch it disappears yet the blue doors remain.
I have no idea what to do.
Comment by matt on November 29, 2011 at 11:54 am
Has anyone tried to create the "green" in the YMWC room? I know its old news now , but just a hunch of mine . after you kill off the golems try to make green with yellow and cyan tiles.there has to be a way to leave without destroying the runic golem and the research.
Comment by Oden on January 1, 2012 at 9:57 am
LOL sounds like fun IF you are playing on the PC. But I have not found a dup glitch on the PS3. If you find one let me know.
Comment by Christian on January 30, 2012 at 1:50 am
its just cause its an expansion.
you go back to what your old character was and your gear.
and the newer skills they show in the expansion are unlocked at lvl 20
Comment by Shawsy on February 24, 2012 at 8:10 pm
When youre fighting The Harvester (in its red mist mode) Im running round the room clicking on things where the hell are these switches does anyone know a web page with diagrams at all, becuase Ive done almost evrything and want to get on to Awakaning ASAP, Then I have Dragon Age 2 lined up so please help anybody??
Comment by Stuart on May 17, 2012 at 1:46 pm
The Sash of Forbidden Secrets is for the MAGE in DAO, should your avatar accept the demon into your character after the harrowing, because later in the game, this demon allows you to become a Bloodmage, This is if the Templars don't find out, and you help a certain mage escape from the tower without letting The First enchanter or Irvine as he is called know about the plan, and should you also say about your valactory being in Denerim.
This is the reason for the Sash of Forbidden Secrets, Its to allow your MAGE to become a full fledged BloodMage. Please be warned however, this will haunt you when you get back to The Circle of Magi, When you meet Uldred without the Litany of Adralla, even you can become an abomination (If this happens its GAME OVER)
If you are like me, the Sash of Forbidden Secrets can be sold for over 20 Gold Pieces, giving you a good chance to buy the Blood Dragon Armour of the Dwarve you save outside of Lothering with Sandal