Impressions: Witch Hunt
Sep 9
Exploring "What Happens Next" in Morrigan's Saga
Morrigan: whether friend or foe during my many playthroughs of Dragon Age: Origins, she has remained a strong influence on the events of the Blight. To my Wardens, she has been both a powerful force of righteous magic, and an inscrutable villainess who seems to care only for herself. But in the playthrough closest to my heart, Morrigan has been a friend and sister and most important of all, a lifesaver when my Warden’s very soul was on the line. And so, with Witch Hunt’s release this Tuesday I found myself firing up my “canon” Warden and taking the plunge once more to see Morrigan’s story, and her own, finally resolved.
(N.B. As of writing this, I have not played through Origins or the DLC with a Warden who romanced Morrigan. If you have a different take on the events outlined in this article, or in the Walkthrough airing later this week, please drop us a note in the comments section! Also: There may be some spoilers ahead, though I have tried to steer away from major plot points in this DLC)
I was surprised that though Witch Hunt’s ultimate goal is to give us closure with Morrigan, this DLC is a lot more focused on wrapping up the Warden’s story than it us on giving us face time with the witch of the wilds herself. Still, since we’re saying goodbye to our Wardens as Dragon Age 2 launches, Witch Hunt provides a welcome last dance with our characters.
One of the best things about the DLC was getting the chance to revisit old haunts like the Circle Tower to see how things changed after the Blight, and how my Warden’s actions affected them. And my Warden’s origin still affected NPC interactions: upon entering the Circle Tower chambers, various NPCs remarked on the return of my mage Warden (with one even saying it was a shame Cullen wasn’t there to see me).
Though my Warden’s journey ranged all over Ferelden tracking Morrigan’s trail, the Circle Tower was a major stop along the way. Here the DLC reveals both a strength for some Wardens, and a weakness for others. Because we’re tracking Morrigan on her quest to recover ancient elven artifacts stolen by the Tevinter Imperium, the storyline of Witch Hunt focuses heavily on the mage and Dalish locations in the game, and mage and Dalish origin Wardens will probably get the most out of this DLC.
As a mage most NPCs knew me personally, or had heard of my time in the Tower as well as fighting the Blight. Exploring the Tower library felt like a homecoming for my Warden, and provided a fun trip down memory lane, as well as some amusing Easter eggs. And when I did a quick reload on one of my Dalish Wardens, I found that my new party member Ariane and my Dalish were able to form a personal connection the moment we met, because Ariane’s clan had heard of my encounter with the Tevinter mirror in my adventures with Tamlen. Wardens from other origin stories will likely not have the same personal details which flesh out their story.
As for the rest of Ferelden, for the most part the country seems to be recovering well from the Blight, with an improved economy and trade, open borders with the dwarves, and rebuilding efforts at the Circle Tower and Lothering. A few new codex entries, as well as updated location descriptions on the area map confirm this. One of the few downsides was how little the reputation and rights of the Dalish seem to have changed despite Ferelden’s new-found prosperity. Although my Warden was allied with the Dalish of the Brecilian forest, my companion Ariane was slow to trust me. In fact, as we traveled throughout Ferelden I found myself in a most unusual position – as a mage Warden I actually attracted less attention than my Dalish companion, who received an icy reception no matter where we went. If Ariane’s adventures are any indication, it seems that the Dalish have grown even more reclusive than they were during the Blight.
Despite the relatively short length of the DLC content, I found party dynamics to be robust in Witch Hunt, and my companions added greatly to my Warden’s adventures. I was thrilled to have Dog rejoin my party, this time with access to the Warrior’s ability tree, which rounded out his battle abilities nicely. The Spirit Healer Finn is a wide-eyed mage out of the tower for the first time in years, and his sense of wonder at the locations we visited, which ranged from the Deep Roads to the Brecilian Forest and Amaranthine, coupled with his natural bookishness and fear of dirt, stains and worst of all, blood, made him an amusing character. The dual-wield warrior Ariane was a bit reserved with any non-Dalish she met, but her open-mindedness and sense of humor will be refreshing to anyone who got sick of Velanna’s abrasiveness in Dragon Age: Awakening.
“Warden? Your dog is lecturing me again.” – Ariane
And the fun, familiar party banter is back, making even mundane travel interesting as Dog, Ariane and Finn get to know one another, and even reveal stories about other characters we know and love in the Dragon Age world, like Anders, Jowan and others.
Ariane: Why would anyone worship a dragon?
Finn: Dragons are big, powerful, and they breathe fire! Some people are easily impressed.
As is to be expected in a DA module, Dragons make their appearance here as our Wardens return to the Dragonbone Wastes environment of Awakening. But along with them is a powerful new monster, the Varterral, a creature of Dalish legend. Though pitting us against an ancient elven elemental certainly fits with the overall plotline of the DLC, there have been some rumblings from BioWare which hint that there’s a bigger reason for the Varterral’s inclusion in Witch Hunt. In a recent panel at PAX Prime, lead writer David Gaider revealed that the Dalish will “feature prominently” in Dragon Age 2. If that’s the case, then we should get ready to fight new monsters like the Varterral as well.
“The ritual was but a means to an end, a herald for what is to come.” – Morrigan
Confronting Morrigan herself is likely to raise more questions than we can answer. As we have come to expect from her, Morrigan is not eager to divulge her plans in their entirety. Despite the fact that we parted on good terms, she gave my Warden only the barest of hints about her future, and that of her god-child. Instead, Morrigan’s true purpose for speaking with me was to give a warning about Flemeth, making a strange prediction about unprecedented change coming to Thedas, a change which Flemeth herself is orchestrating. If Morrigan is to be believed, the Dark Ritual itself was a small part of a much larger plan on Flemeth’s part, with repercussions which will likely span from this conclusion to our Wardens’ stories across the length and breadth of the Free Marches in Dragon Age 2. I didn’t really get closure with Morrigan, but then, knowing her, I wasn’t expecting it.
If we have learned anything from Dragon Age, it is that stories differ according to who tells them, and that stories themselves can take on lives of their own. When our Wardens meet Morrigan, we’re told that she is a neutral party, and that as a witch of the wilds, she is a complete outsider to the Blight raging across Ferelden, or to the political battles Loghain and Cailan’s last supporters are fighting out in Denerim. When events at Ostagar turn sour, and our Wardens are tasked with taking down the entire Horde and an Archdemon on their own, Morrigan’s appearance seems a timely intervention.
But when the Archdemon is marching on Denerim, and we learn why the Wardens are needed to defeat the Blight, Morrigan’s involvement becomes far more personal. To a neutral or even slightly hostile Warden, her offer to perform the Dark Ritual seems self-serving at best, if not overtly malicious. It is here that Morrigan reveals that the ritual was Flemeth’s plan for her all along: to create a child with the soul of an Old God. Any Warden who has been at odds with Morrigan during their adventures would be blindsided by her request.
“I will never understand you, and you will never understand me.”
- Morrigan
To a friendly or romantically-involved Warden, however, Morrigan’s offer to deflect the otherwise fatal blow is made out of more than a hunger for power. Morrigan offers the Warden a chance to save their life, and to preserve the important relationship between the Warden and Morrigan herself. In a BioWare blog entry from March, David Gaider and popular fan artist Aimo teamed up to create a comic interlude of what else happened the night before the siege on Denerim. In this brief scene, which Gaider said was originally slated to be included in the release of Origins, but was ultimately cut from the game, Morrigan reveals that she cherishes the Warden’s friendship, and that she too is caught between the pain of losing a friend, and the anguish of proposing the Dark Ritual. Now, with Morrigan’s fate bound to a puzzle too large for us to see, it is our turn to watch with difficulty as she goes off to confront the unknown.
Besides tying up the loose ends in our Wardens’ Dragon Age: Origins adventures, it seems Morrigan’s reappearance serves another purpose as well: setting the stage for future adventures in Thedas. At PAX Prime, David Gaider hinted that Morrigan and her mother Flemeth are both “very significant” characters in the Dragon Age universe. And while Witch Hunt has certainly answered the question of “what happened next” to our Wardens, we can hold out hope that there is more to tell of Morrigan’s tale.
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45 comments
Comment by sailmaker on September 9, 2010 at 6:20 am
"And while Witch Hunt has certainly answered the question of 'what happened next' to our Wardens"
Um, bzzt, I think that's exactly what it *didn't* do, for any imported story, correctly imported or not. No resolution whatsoever.
Comment by @NicVspz on September 9, 2010 at 6:47 am
Oh I believe it does, at least in one of the endings
Comment by LJW on September 9, 2010 at 6:50 am
I agree with you sailmaker
Comment by Simon 'Crowangel' Lewis on September 9, 2010 at 1:25 pm
If you want a guide to what exactly happens if you use a warden who is romantically linked to Morrigan i suggest you ask SteveGarbage to repost my long summary i did yesterday detailing all the steps to get the morigan/warden love ending.. I spent hours on that and i'm guessing it was removed due to any spoliers or whatever but i am not amused at all..
Best of it is The summary was aimed at the point from 1st meeting morrigan in the Lorcari wilds and the relevant steps to take to get the desired ending in witch hunt.. i stopped short of giving away the ending or even anything past the meeting or Ariane till more people have completed it.. but i have the continuation notes here in front of me that will guide those who want to have a full morrigan/warden love story save to there collection.. everything that leads you to the ending that quite honestly will have you asking only one question.. will the warden and morrigan be seen again.
Comment by brahbrah on September 9, 2010 at 2:22 pm
The DLC was cute, but like sailmaker said: it didn't offer anything to me. I played a Warden that romanced her and did the ritual, and the DLC just gave me more questions. Most importantly being: where the heck did Morrigan and my Warden go?
Comment by Simon 'Crowangel' Lewis on September 9, 2010 at 2:47 pm
someplace beyond even this world and the fade apparently.. nd wherever that is the god-baby is there too.. i just hope this is a set up for DA3 or a DA2 dlc
Comment by Simon 'Crowangel' Lewis on September 9, 2010 at 2:49 pm
There will always be more questions.. how do you think LOST kept viewers on edge of seat so long.. they always got to give you something to want to know.. especially if one day there will be more from the warden and morrigan.
Comment by stevegarbage on September 9, 2010 at 3:16 pm
It was waaaaay long for the comments. And although some of the endings are bugged or people are having a hard time figuring out how to get the "love" ending, an entire guide on how to romance Morrigan (starting from your first meeting) isn't really appropriate.
Suffice to say, if you engage in a romance with her in Origins, do the Dark Ritual and perhaps have her ring during the DLC, you can obtain the "love" ending in the DLC.
Comment by Simon 'Crowangel' Lewis on September 9, 2010 at 3:42 pm
PS3 version doesnt seem to be bugged at all .. as far as i can tell (Unless the bug is not knowing what the relevance of the book she left was?!?)
Yeah maybe was a bit long but dude that was a lot of work to just be thrown away..
Conversation choices are also key to what happens in witch hunt (If you are going for the 'love' angle.. Key moments like NOT dumping her when she turns hostile towards end of relationship in Origins (because she doesnt like how it weakens her) Are other major contributing elements..
I'm currently working way through a reboot of the Dalish Elf Origin to truley make all the notes i can on the romance of Morrigan for those who still struggle and wil se how that pans out. I also doing this as there was a moment when Ariane was talking about the people in her clan that found the other Tavinter Mirror (Dalish Oigin) which i'm dying to see how or what conversation topics that raises when you, yourself (the one who was there when the mirror was active) hear about this.. Or even if she will reference it differently because of who you are.
Comment by Eleusimae on September 9, 2010 at 4:15 pm
It sounds like there were many different experiences playing this DLC. As noted above, my Warden was a mage who was friends with Morrigan and had gotten the"sisterhood" speech. I suspected Morrigan herself wasn't going to give me all the answers, but there were other things to learn from the DLC that didn't involve her, like the rebuilding of the Circle Tower and other parts of Ferelden. But this is definitely a mage-centric DLC. I feel like I got sufficient closure from Witch Hunt, but that is probably because I *didn't* romance Morrigan, and because my Warden returned to the Tower, making her journey come full circle. As I state in my review, not every Warden origin is going to have the same personal connection to what goes on in this DLC.
Comment by Fallerup on September 9, 2010 at 6:11 pm
What exactly is "The bug"?? The fact that you never get to know what she left there?? Right before the end credits you get a screen of the game play???
I got both of those. Both times the game ended with me either standing still with said thing or me and Morrigan standing in front of the mirror. I've tried all 3 endings only one was "satisfying" but all bugged (if that's the bug).
Comment by stevegarbage on September 9, 2010 at 6:38 pm
The bug is related to the Dark Ritual. For some people Morrigan acts like your Warden denied her the ritual even if your male Warden or a male party member did perform it.
Comment by Fallerup on September 9, 2010 at 7:28 pm
then no, it didn't bug :) on Neither my female Cousland or my male mage. How ever, she did say "You kept the ring" even if I didn't have it :P on my mage.
Comment by Simon 'Crowangel' Lewis on September 10, 2010 at 12:44 am
I agree.. Even though my main character is in love with her a few of my others are not.. One even is so evil it gives the darkspan a run for there money (choose every bad option from not saving conner, siding with wolves, everytime given the promrt or choice to kill someone she did it) so I'm looking forward with that one character whe i get that far to taking the negative route and chooing the attack Morrigan option which i think few have or will do.. Mostly too i just want to see what happens next when that happens.
The mood of Morrigan though was indeed sad and knowing about what she must do and i cannot help after all i've read now about DA2 but think there might be a role in there for her against Flemmeth or possibly something even grander.. From what ive seen of th DA2 demo and videos it seems maybe that Flemmeth is trying to guide Hawke to greatness (for her own motivations and needs possibly?) and with so much lead in hints and background chatter in witch hunt leading to DA2 my mind is once again going into overdrive.. It would be really nice to see Morrigan in DA2 but if they wait on that till DA3 or even the DA2 expansions then its ok.. give Claudia Blacks voice a well earned rest lol
Final point of interest too.. did anyone else fins that th graphics seemed better in witch hunt??
To me on the ps3 version (which i know is always lightly less quality that pc versions anyway) But the armor seemed to gleam more.. the characters seemed to look better.. ok with exception of Finn who just looked.. Normal.. again might just be me but thats what i thought
Comment by Simon 'Crowangel' Lewis on September 10, 2010 at 12:49 am
I have a update on possibly what the wepons that carry over are.. I dont knwo how this relates to the Witchcraft download we got with the game but on loading up my dalish elf to work on a perfect Witch Hunt tie in save game i noticed there was a few of the wepons (like the UberAxe found in the Dragonbone wastes) and a belt amongst a couple of other items, these have now been made available for Origins and Awakenings playthroughs.. in my case i already got some good weps in mind so they come in handy to be sold for some early gold to play around with.. The Reaper Mace from Golems is a great one to sell if need gold early on.. But as far as witchcraft as an item is concerned ive been trough entire inventory in a new origins game and absolutly nothing there by that name.. confused much
Comment by Simon 'Crowangel' Lewis on September 10, 2010 at 12:51 am
hvent seen any bugs on ps3 versions. but then again we was delayed by over a day in getting the game so maybe thats why they delayed it so that it could be fixed?
Comment by Fallerup on September 10, 2010 at 3:08 am
wouldn't you consider dialog like: "you kept the ring" when you actually didn't an error/bug as well? I would say it is, also the things said above about the game ending with a screen of the game it self right before the end credits. I'm not gonna say out loud what disappointed me about the "attack"/hostile option as it will reveal too much, but lets just say, I wanted more, when everyone has tried it I'll explain it deeper.
Comment by Simon 'Crowangel' Lewis on September 10, 2010 at 3:10 am
Here is a good question.. has anyone replayed Awakenings since Witch Hunts release and seen if you can see the Tavinter Mirror in the distance behind 'The Mother' ?
Comment by Fallerup on September 10, 2010 at 3:20 am
I've tried attacking her, not what I hoped for, I must say, try it and you'll see, but I suspect there is a reason for that. And yes it looked better, my Sentinel armor (the awesome looking one from awakening) looked so epic ;)
Comment by Simon 'Crowangel' Lewis on September 10, 2010 at 3:49 am
I still cant see the true version of that.. I have the ps3 version of DAO and wardens keep armor (Warden Commander) design keeps getting substituted instead of the pure black and red design its supposed to be. only the helm is usuable as its designed to be.. Its a real ball ache when you want the pure Black armor set and cant upgrade Legion of the Dead armor past Dragonbone.. I plan to attack Morrigan on the next playthrough.. that is once i complete my Dalish run through
Comment by Simon 'Crowangel' Lewis on September 10, 2010 at 3:53 am
I'm just dissapointed that Witch Hunt, much like Amgarrak has no final save point after the game is done.. so it now puzzles me how can Dragon age 2 possibly read our game saves in the future in regards to Morrigans fate? and beter yet the Wardens fate depending on what you decided to do.. At least after Origins ended you was left with a completed epilogue blank screen with the data savd.. you get so such thing from the dlc
Comment by Samarkand on September 10, 2010 at 4:37 am
I had a different bug. My Warden did the ritual with her and Morrigan insisted that he denied her. Yet, she had my Warden's son, which could have been conceived before, to be sure. But it was a bug, nonetheless. And now that they have disappeared together to perhaps a parallel universe beyond the Fade, the romance has closure but needs more storyline. Maybe a Dragon Age 3 will provide a confrontation with Flemeth and the return of the Warden and Morrigan. For now, however, they have each other. And I do think that her motives are not entirely selfish.
Comment by Simon 'Crowangel' Lewis on September 10, 2010 at 1:07 pm
I want a dragon age 3 with warden continuation given that ending.. But you also have to think and i raised this point before.. There is no game save point you can make apart from just before you talk to Morrigan as you approach the tavinter mirror.. and when you look at the game load files it will show – Your Last Save Game & Your Auto-Save screen which is back in the dragon bone wastes.
Sadly if there is plans for a carry-on of the Morrigan Warden story then it wont be able to (read) what you did in those final moments as your ending wil never be 'Locked down' unlike killing the arcdemon was :(
Comment by Fallerup on September 10, 2010 at 10:49 pm
Tell me when it's safe to talk about the attack option, I so wanna talk about it :P, it bugged the pants off me to be honest. As I said, those that have tried it will/might see why. I was satisfied with the love option, the neutral one was a disappointment for 1 reason and 1 reason only, will talk about that too when ever it's safe to do so.
Comment by Dawson on September 10, 2010 at 11:03 pm
But I did the ritual and Morrigan said I didnt? gah confusion! still I am glad I was able to reconcile with her.
Comment by Dawson on September 10, 2010 at 11:18 pm
also I would just like to point out that when i went with Morrigan I took my sword Vigilance with me. soooo ummm SCREW YOU ANTIVAN CROWS! YOU GET NOTHING OF MINE! HAHAHAHA! thats what they get for trying to kill me over and over again… and failing…. over and over again. muahahaha
Comment by Some Guy on September 11, 2010 at 1:09 am
As I said in another post, I really liked the ending that my Morrigan-romancing Warden got in this DLC. Whatever else happens to them, my Warden and Morrigan are finally together again. That rules. Really, that ending is a gift I was never expecting: as Morrigan herself points out in DAO, a "traditional" happy ending for her and the Warden was always extremely unlikely.
What's funny I, too, have an Elf Mage Warden who was friends with Morrigan. I have to admit I found her story in this DLC a lot less satisfying than I had with my Morrigan-romancing Warden, with whom I had played the first time. The conversation with my mage and Morrigan went sort of like this.
Morrigan: "Why have you come after me?"
Warden: "Because you and I were such great buddies and everything!"
Morrigan: *in a tone of great incredulity* "So you came all this way… just in case I needed assistance?"
Warden: "When you put it that way, it does sound kind of dumb, doesn't it. Okay, my bad!"
Morrigan: "Well, just beware of Flemeth. And good-bye, my friend. Again."
In a way it was definitely disappointing. And yet in another way it was oddly appropriate. My Elf Mage was a happy-go-lucky hellraiser who wouldn't care very much about what Morrigan might be planning and who really had no compelling reason to see Morrigan again, other than to say hello and ask if she needed any help or anything. Morrigan being Morrigan, my Warden got just the reaction from the witch that I probably should have expected.
Comment by Simon 'Crowangel' Lewis on September 11, 2010 at 3:33 am
Ive done it now too with my female 'bad ass' warden. still did the love one as what i consider my 'main' plot continuation and on my 3rd character (or the 1st i played through with) I choose the standard option involving the book.. so i think now thats all of them.. Only way i can summarise them without to muh detail is.. Let go, Follow, & Hmm tricky tricky on that 3rd attack option.. how do you define what happened without saying it.. Lets just say then.. No matter what if there is a future with Morrigan in it as far as DA2 and onwards is conserned then on all 3 endings Morrigan has the 'possibility' of being back :)
Comment by Simon 'Crowangel' Lewis on September 11, 2010 at 3:39 am
Ok new plot dilema.. The game is meant to be set 1 year after the events of The archdemons demine yes? Well how is it then on the Thedas map when you click on the information for all the locations shown.. Most notably Vigil Keep and Amaranthine it says that (whatever you did there) was between two and 3 years ago.. Continuity error there..
Also it was a bit annoying to see al them locations including Denerim and not be able to go there.. In fact the only visitable one was the circle tower and the rest was new locations (not brand new but new icons) that popped up once that stage of the quest needed doing.
Oh and little inside info for you too.. If you havent or didnt side with the Templars then you may want to try it for a different reception when you go to the circle tower.. On my evil character i killed every mage including Wynne and when i met Hadley the Knight Templar in witch hunt he was not happy to see me and about my actions 'the last time i was there'.
Comment by Eleusimae on September 13, 2010 at 8:12 pm
Ooh, interesting! I haven't tried it with any Warden who killed the mages – sounds like the Tower's much the worse for wear in that case. Thanks for sharing, Simon!
Comment by Eleusimae on September 13, 2010 at 8:13 pm
Go for it, Fallerup! I'm eager to hear the different endings people encountered on this DLC, and as stated, this review is not "spoiler-free." Thanks for sharing your adventures!
Comment by Simon 'Crowangel' Lewis on September 13, 2010 at 11:23 pm
No probs.. its fair to say dragon age has become a intricate part of my life.. sort of like if i was without it now it would be the equivalent to missing a limb like an arm lol.. ok maybe not that extreme but it is fair to say that a mild obsession has formed from its many untravelled routes and untold storys that can be uncovered by making sometimes only the smallest desicion here and there (ok often its a big choice to do different) on any given and repeating playthrough that will have a brand new and sometimes unique playthrough experience when it come to something like witchhunt or any other game down the line..
Also kinda now wets the appetite more to see how all this many variables will translate into Dragon Age 2 and what different effects they will have..
Many of the original characters i made (at the time to just earn all the achievments are now long gone and only a couple of the original 'origins' allumni i created remain.. Crowangel – Human, male cousland, Warrior, being my foremost and 'Main' Character that i have used since the beginning, had him romance morrigan, experience what id class now as the full uncut or altered Morrigan love story to its ompletion through the looking glass.. ahem! so to speak :P
Callisto (yes another xena reference for me) however took a rather different approach to the game and must say was equally as rewarding.. Every single 'Bad/Evil' Choice you can make in the game throughout every single level, expansion, sidequest and random encounter there is almost always a negative you can spin on it.. Yes some are just impossibe and if need be skippable.. But occurances like talking to the caged deserter at ostagar, getting his key to the chest. then knifing him in the gut is just one of many paths along the 'dark side' that this character has taken.. Killing zevran being another and i must say for most of the game i travelled and killed everything in sight Solo.. Callisto was a true evil force to be dealt with and whever a party member could be killed off they was.. Leliana – rip at urn of sacred ashes.. wynne – rip circle tower, alistar – rip landsmeet (ok not by my own hand sadly) but i choose to side with him only to stab him in the back non the less.. and you know what that playthrough was disturbingly one of the most fun ive had aside from my full hero playthrough to get desired endings.. being bad can be quite fun and i highly reccomend it to those who havent had one like that yet..
Comment by Simon 'Crowangel' Lewis on September 13, 2010 at 11:29 pm
OK then here goes..
Morrigan love ending – Warden asks morrigan to allow to go with her.. she is so happy but also asks him if he (i) am sure what this will mean.. warden replys that all that matters to him is morrigan and being with her.. they embrace in a hot passionate loving kiss and venture off together through the mirror..
Revenge on Morrigan ending – Warden at end of all the expose backs morrigan up to the mirror and just before she leaves and gives you the final escape, leave or attack her option.. choose attack and you pull a knife on morrigan .. stab her in the gut, shock and such betrayal appears on morrigans face and she then falls backwards through the mirror (is she dead.. only time will tell) great ending btw bioware :)
Standard Morrigan ending – Your friendship for morrigan allows you some companssion between you both and after the expose you allow her to leave, Morrigan states that she has left you something of great importance and hints/gestures to the book she stole.. Morrigan leaves and you return to the book.. pick it up and leave with your companions..
The end :)
Comment by Simon 'Crowangel' Lewis on September 13, 2010 at 11:31 pm
yet to even complete origins with my mage.. keep losing my focus on it and switching back to warriors and rogues instead lol
Comment by Alexander on September 17, 2010 at 1:02 am
At first I had the bug were she didnt recognize the ritual, so i thought i load my save right after i did it. and lo and be hold it worked. I couldn't have been happier with the ending i got. This to me was the best dlc and was the best 8 bucks i ever spent.
Comment by Sakanuki on September 17, 2010 at 7:25 pm
I just now played through as many endings as my character allowed. I tried the attack option which resulted in a pretty dramatic stabbing of Morrigan. But we don't see her die. She falls backward through the mirror and that's the end . . .
Comment by fanchtastic247 on September 27, 2010 at 3:34 pm
Thank you very much for the walk through, it was very helpful. *Did this occur to anyone … I don’t think that’s Morrigan you confront at the end of Witch Hunt. That’s Flemeth! Morrigan warned us of Flemeth’s power, and ability to take over a host body back in Origins. I think the conversation you have with “Morrigan” is just Flemeth deflecting the attention from her escape. Morrigan could be dead …. I have a sinking feeling that it is Flemeth escaping this realm to gain power and strength in the next, not Morrigan. We might have been tricked! If this is the case then, Flemeth has a new powerful host body, the child with the arch demon’s soul, and an escape route. I seriously hope that another Very extended expansion pack comes out for Origins prior to the release of DA2. This plot lines need to be brought to completion.
Comment by stevegarbage on September 27, 2010 at 5:28 pm
Interesting theory but it can't be proven or disproven either way. There was nothing to make me believe that the Morrigan there is actually Flemeth.
As to an expansion before DA2 – I highly doubt it.
Comment by Simon 'Crowangel' Lewis on September 28, 2010 at 11:59 am
hmm.. amazing how this post gets released yet others with all the endings on are not!!!!
Comment by Harper Bery on October 23, 2010 at 2:33 am
I loved every second of Origins and Awakening, when Witch Hunt came out I jumped on my XBOX and got the expansion. When I finished it as my Dalish Elf I was okay with the ending, because I hadn't done the ritual with Morrigan. But when I tried it with my Male Human Noble I was angry with the outcome. I wanted to see a difference in what Morrigan's reply would be. I had done the ritual with her and she had my son but she kept telling me that I hadn't. MAJORLY DISAPPOINTED!! But I still love you Dragon Ages(: Cant wait for DA2, two days after my birthday too!
Comment by chuck on January 12, 2011 at 2:16 am
what armour are you wearing in the 2nd and 3rd pictures in the article??
Comment by Auri on March 18, 2011 at 3:25 am
My first time through, it didn't recognize the relationship all the way (I guess because she hadn't given me her ring). I was a bit choked. I've done it since with another character who was just her pal, but I just did it with my "villain" character and this time it recognized everything perfectly.
Sadly, he was a bad guy, and a happy ending didn't fit, so I went the darker route. Best ending I could have asked for, I loved it.
Bioware winds again… if you're having trouble getting your romance recognized, make damn sure she gives you that ring and stays at the "love" stage.
Comment by Cirdref on February 2, 2012 at 2:53 pm
And after Dog disappearing in Awakening, I was happy to get him back in this DLC… Did my Warden just walk off with Morrigan without him? Geesh! No wonder Morrigan didn't want him around the baby. Haha. Could have at least said, "Come on boy" before the game went POOF.
Comment by K Le Blanc on February 11, 2012 at 6:55 pm
She's not Flemmeth, and DA 2 leaves the question still unanswered,since it covers a lot years in the game. I think the writers were a little taken aback by the popularity of Morrigan, Don't know why Gaider and the other writers should be suprised the same thing happened with Viconia in the Balder's Gate saga, people like complicated characters.
Comment by Shadow on May 4, 2012 at 4:25 am
So what happens after witch hunt do you ever meet the child are they going to bring him back up or is this the end. I would like to know that if u ever find out what this child’s role in dragon age is.