And follow the example of The Old Republic?

Dragon Age Origins Blog rsz star wars the old republic1 Should Dragon Age Become an MMO?

If you told me a month ago that I’d be writing this article, I would have told you you’re insane. For many years I’ve been an opponent of the MMO for numerous reasons. But after playing the beta of BioWare’s Star Wars: The Old Republic, pre-ordering (my first ever MMO) and playing it in pre-access and now after release, I’m starting to think that maybe BioWare has tackled the genre the right way. So the question seems to be – should its fantasy IP Dragon Age walk that route too?

It’s no secret, BioWare prides itself on telling a story. When The Old Republic first surfaced, I was skeptical when BioWare said that it would bring story-driven gaming to the MMO world. In a genre filled with boring fetch quests and quest-givers that were snooze-worthy, I wasn’t sure that it could be done.

But through a combination of more voice-acted quest givers, even though many of the quests still are fetchy, they at least feel more important than clicking on some NPC, getting a brick of text, scanning for what potential reward you might get and then clicking accept without reading or caring about WHY you’re doing said quest.

That’s where I feel that Old Republic has distanced itself from other MMOs – I now have some reason to care about why I need to go out and recover five droid memory cores and bring them back. Instead of a brick of text that I may or may not read, now the voiced NPC tells me what he or she needs and why. And, better yet, my character gets to have some dialogue and input into the mission too just more than Accept/Refuse.

Is it a different formula that it’s biggest competitor World of Warcraft? Not really. From my limited experience with trials of WoW (which I never could get into), the core mechanics of the game are strikingly similar. However The Old Republic does a better job of masking and hiding that framework in questing and makes you feel more involved in each mission you run through the simple addition of voice and player conversation.

I’m not deep enough into The Old Republic to experience the “end game” content and how the entirety of the available content and story all falls out. But so far it hangs together nicely and has been enough to engage me – an outspoken enemy of the MMO genre – to play for many, many hours.

Certainly Dragon Age has potential to be turned into a good MMO world. A large, vastly unexplored landmass. A deep history and lore. Many types of monsters, enemy factions, political struggles, native races and backgrounds. And the list goes on with all kinds of good RP staples that would translate easily into an online game.

MMOs still appear to have some staying power. While WoW numbers appear to fade one month and then bounce back, The Old Republic supposedly got great play during its free beta and has had several pre-orders. Whether or not the population will hold or flop for the game touted to be the front-runner as “WoW-killer,” is yet to be seen.

Dragon Age Origins Blog rsz 1companion vid 13 500x278 Should Dragon Age Become an MMO?

But the major issue with the MMO question is it appears to be a one-way street. I could be wrong, but to me it seems like once you MMO, you can’t go back. If BioWare were to open the entirety of Thedas to the online community and populate it with all the staples, I don’t see how the company could ever go back and craft a single-player, story driven, CRPG like it’s used to. The Dragon Age we know and love would likely cease to exist in its present form.

And then there are other issues too, issues that, even though I’m now stepping pretty hard into MMO that I still take issue with:

  • Monthly subscriber fees. I still think the MMO subscriber model is the most wicked form of gamer extortion I’ve ever seen. I shudder to think of what some WoW players who have been in since the beginning have paid to play that game…
  • The push toward multiplayer. While The Old Republic so far has allowed me to play mostly by myself, MMOs are notorious for essentially forcing players to go social in later stages of the game to get the full experience. While I know that for now I can run around and complete quests by myself, there’s a voice in the back of my head warning me that some day, if I stick with it, I’ll likely be forced to join some sort of guild in order to continue playing. I don’t know about you, but I want to play single player. Nothing personal, but playing with other people is not my cup of tea.
  • The game never ends. With monthly updates, repeatable quest runs, yearly expansions (or what seems like yearly) and just the general “no end credits” type of gameplay, MMOs never cease. Personally I like reaching the end of the main story line and being done with a game. It gives me a sense of closure and allows me to move onto other things. Even open world games like Skyrim technically have no end, even in that game I can finish the main quest line and feel like I’m done, even though there is tons else to do. As a single-player RPG player all my life, I still like having a point where I can dust off my hands and say “I’m done.” Besides, I’m a “streak” player – I’ll obsessively play something for a month and then move on to a new obsession in the next month.

Would the move to MMO be good for Dragon Age? It’s hard to tell and I assume the decision at BioWare would be made by gauging the success of The Old Republic. Players also might be clued in by watching what happens with the Mass Effect franchise after Mass Effect 3 and whether that begins to move toward MMO status.

Despite my current enjoyment of The Old Republic, I still support the single-player RPG over the MMO. Even though I’m having fun, I’d still rather be playing a single-player Star Wars: Knights of the Old Republic 3 than The Old Republic MMO. But I’m wired to single player at my core.

Certainly BioWare has shown me a better way to do the MMO. But it doesn’t necessarily mean they should transform everything into that genre – especially since it would create competition with itself in the market.

So I’ll leave the discussion up to you. What do you think? Should Dragon Age become an MMO? Share below!

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