Origins Alignments
Feb 7
Using old school classifications for DA:O characters
After seeing a photo shared on Facebook that broke down popular TV and movie characters into the nine old school alignments ala Baldur’s Gate, I decided to take the opportunity to look at Dragon Age’s characters and classify them by the method as best I could. Some thanks to the helpful guide at Thieves-Guild.Net.
Alistair – Lawful Good
Alistair is mostly a good guy and he believes in the benefit of several orders including the Grey Wardens and the Templars. And, as he’s trying to help re-establish a rightful government in Fereldan while throwing out the usurper Loghain, it helps cement his role as a Lawful character. In general interaction, Alistair supports your efforts to be helpful and noble to others and appreciates it when you treat him well, making him good.
Morrigan – Neutral Evil
Morrigan is a difficult one to classify. It’s easy to rule out anything with Lawful and Good, but the remaining Neutral, Chaotic and Evil choices are difficult to differentiate. When reading the helpful descriptions, my eye was most caught by the statement in Neutral Evil that they “are primarily concerned with themselves and their own advancement.” Morrigan, having grown up in the Wilds, really has no concern for whether civilization burns or not – as she has no stake in Ferelden. Her attitudes toward survival of the fittest, that strength is the only thing that matters, makes me believe she falls toward the Evil spectrum.
Leliana – Lawful Neutral
Leliana is tricky because there are two Lelianas. The Chantry Leliana, however, the one that we get in our party, I’ll say fits the Lawful Neutral mold. As part of the Chantry, and even as a Bard, Leliana’s beliefs and actions tend to support the structure of society. Even while playing the Game, it was in the structure of the backstabbing heirarchy of Orlesian society. I’m classifying her as neutral however, because of her past and the conflicts you can make her feel throughout the game. She edges on Good, although she’s never totally above her Orlesian past, where morals may be put aside.
Sten – Lawful Evil
If there was ever a character who is Lawful, that has to be Sten. All of the Qunari you can classify as Lawful because of their rigid adherence to the Qun. Although Sten isn’t evil in the normal sense, the classification has more to do with the functioning within the structure of that society. I think the PlanetBaldursGate sums it up well: “Lawful Evil characters obey laws out of fear of punishment. Because they may be forced to honor an unfavorable contract or oath they have made, Lawful Evil characters are usually very careful about giving their word. Once given, they break their word only if their can find a way to do it legally, within the laws of the society.” An argument, however, could also be made for Lawful Good, if you’re viewing him through the lens of what is best for the Qunari.
Wynne – Neutral Good
Having grown up in the Circle, Wynne is almost automatically cast as a Neutral. Surrounded by the structure and law of the Templars can easily make a character find that perhaps its not the absolute answer. Wynne accepts the Circle, but I’d hardly say she completely agrees with or supports it. The Good classification is seemingly a no-brainer. Wynne is always out to help others and is strongly opposed to the more wicked influences of the world.
Zevran – Neutral Evil
Zevran is another difficult one to classify. Chaotic seems natural at first as Zevran is an assassin, but his assassinations are not personally motivated. As a member of the Antivan Crows, killing is just business. While I classified Morrigan as a Neutral Evil for her pursuit of personal power and disregard for either side of the law vs. chaos argument, Zevran falls into this group most for his own personal and selfish desires. True Neutral might have been appropriate too, although there are certainly instances where he has rather vocal opinions on matters and a true lack of moral concern in some cases seems to tip him on the scale.
Oghren – True Neutral
I couldn’t really see anywhere else to put Oghren. The one thought in my head that I kept replaying was Oghren telling everything and everyone to “sod off.” He doesn’t really side with law or with chaos and his actions are never really motivated by a strong sense of good or overwhelming sense toward evil. Oghren, in most cases, just feels kind of indifferent. Therefore, it seems only fitting to drop him in middle of it all and declare no allegiances.
Loghain — Chaotic Good
An easy one — Loghain is willing to plunge Ferelden into chaos to do what he thinks is right. By betraying the Wardens and the King at Ostagar, he throws Ferelden to the Blight. But his reasoning behind doing so is somewhat scarily sound. Paranoid of the Orlesians and feeling that only he can save the nation, Loghain takes up the role as usurper to try to save the nation.
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5 comments
Comment by Ken on February 8, 2012 at 12:56 am
for me, still the best game system ever … forgotten realms. nice article
Comment by The Godzilla Guru on February 8, 2012 at 5:35 am
I think that TvTropes.org had similar examples for the Origins cast. Still well done, though.
Comment by TLR on February 9, 2012 at 9:19 am
I agreed with all except Sten I think he would be lawful neutral as he is more a follower and does either evil or good depending on the leader.
Comment by joeinformatico on February 15, 2012 at 8:22 pm
These are great, but I'm going to quibble a bit about Loghain. I tend to define alignment by a character's actions, not their intentions. Loghain betrays his king, lets his paranoia blind him to the imminent destruction of the realm, and associates himself with a power-hungry bastard like Arl Howe. His intentions might be perfectly sound and they do make sense to him (it's why he's such a compelling antagonist), but his "ends justify the means" methods disqualify him for good alignment IMHO.
Comment by Black Hole on February 17, 2012 at 12:23 am
I'd like to point out that this is not "a la (notice the space there) Baldur's Gate" but "a la (again, notice the space) Dungeons and Dragons". BG was based on AD&D and this alignment model persisted up to 3rd edition of D&D, to be replaced by a slightly more flexible one in 4th edition.