Leliana’s Song Walkthrough
Ready to try your hand as an Orlesian bard? Join us on our walkthrough of Leliana’s Song

BioWare’s latest DLC Leliana’s Song is out and ready to play, and like Leliana herself, this game has some tricks up its sleeves. Ready to try your hand as an Orlesian bard? Join us on our walkthrough of Leliana’s Song.
Download this full walkthrough as a PDF file which you can print for future reference!
Getting Started: Leliana starts this DLC with a combination of archery and melee abilities, along with some free skill points to spend in whatever areas you choose. She is joined by Tug the warrior and Sketch the mage. Tug is your basic “sword and board” front-line fighter, while Sketch is a natural Spirit Healer.
While you can of course put skill points into other areas, I recommend expanding upon the builds already started for these characters. Remember: the Creation spell tree isn’t limited to just healing spells – glyph spells, particularly Glyph of Paralysis and Glyph of Repulsion, are a big help in your adventures as well. Once your skill points have been assigned, it’s time to move on to the mission at hand.
Enemy Unit Roster
Mages - Formidable spellcasters, mages appear in the Marketplace, the city dungeons, and in the final fight of the campaign. Expect them all to use Fireball, Earthquake, and other knockdown abilities, as well as devastating damage spells like Crushing Prison. Mages can also heal their comrades.
Archers - Scattershot is their opening volley, so expect stuns and effective crowd control. Take these units down quickly, or their deadly arrows will overwhelm your party.
Warriors - While most of these sword-arms present less of a challenge than their ranged counterparts, they can still make life tough for Sketch, so keep them at a distance. Some more powerful warriors have the ability to rally their comrades, and can use War Cry as a knockback attack.
Mabari – Tough and vicious, these four-legged crack troops of the Denerim guard can seem like an army by themselves. Watch out for bleed effects from Shred, and have stuns or healing spells ready for their deadly Overwhelm ability.
Denerim Marketplace: Your adventure starts in the Denerim market. Night has fallen, which grants you some cover, but neither Leliana nor her cohorts have the ability to use stealth when the game begins, so use caution when approaching city guards.
Your agenda for the evening is full – cause mayhem in the marketplace through petty theft, assassinate a loose-tongued spy, and add insult to a Denerim noble’s injury by dispatching his guards.
“A little fun with the wigs of Ferelden. They won’t expect it, not like in Orlais.” – Leliana
Stealing in the Market: The three merchants Marjolaine wishes to discredit stash their goods in the Denerim marketplace. Guards patrol the market at regular intervals, but with careful maneuvering you can avoid most of them. Make your way to each of the merchant storeboxes, loot their contents, and then replace each box with the goods of another merchant.
Kill the Loose Tongue: Jovi Merice is a bard who insulted one too many Orlesian nobles. He’s attempting to take refuge in a safehouse in Denerim, but Marjolaine wants his wagging tongue silenced – permanently. You can find Jovi in the alleyway near the Wonders of Thedas. He presents no threat to your bardic trio, but his corpse would cry foul play if it were discovered. Take his body to the well outside the city chantry and dispose of it there. But be careful – guard patrols are thicker near the chantry.
Defeat Bann Perrin’s Guards: Your last assigned task is to eliminate Bann Perrin’s elite guards, who are waiting near the entrance to the Arl of Denerim’s estate. There’s no sleight of hand required here – eliminate the guards and get going before the city watch discovers you. But be sure to loot the bann’s corpse – there are some items here which Leliana may want to put to good use elsewhere.
Marjolaine’s Vendetta: Marjolaine has plans of her own this evening as well, and you can choose to participate or not. A drugged guard captain lies in the street outside the Gnawed Noble. If you wish, you can further discredit him by dressing him in Bann Perrin’s smallclothes.
Side Quests: Don’t forget to stop by the chantry poor box for some extra cash. And check the alley behind Wade & Herren’s shop for a Mage Collective bag, containing some extra gold and pointing the way to additional treasure stored elsewhere in the marketplace.
Like the infamous Chasind Trail Signs quest, the location of the mage cache is only revealed after you have uncovered two additional clues in the city market. Fortunately, these will be marked on your map, and apart from avoiding a few guard patrols, they’re easy enough to get to. The cache itself is in a pile of rubble near the Alienage gates, but be careful as you approach it – the cache is guarded by a very territorial mage, who has enlisted a stone golem to help him defend his prize. Keep your wits and your healing spells about you, and dispatch your competitor.
Once you’ve completed your skullduggery, make your way to the back alley outside the wonders of Thedas and signal Marjolaine.
The Arl’s Estate: Marjolaine’s next mission will send your team into the arl’s estate itself. Though the arl is away, the fortress remains formidable even in peacetime. Marjolaine will leave Leliana at the entrance, so it’s up to you to make your way inside.
Killing guards is a must here, as their patrols are unavoidable. Dead bodies present another problem, however, and Sketch is worried that leaving a blood trail will attract too much attention. Fortunately, the arl’s garden offers some loose soil, which can be used to obscure your handiwork before moving on. Take your time to dispose of the evidence, and then make your way to the courtyard garden, where an open window presents an easy way inside.
“Our employer just wants us to plant some embarrassing papers under the cover of a burglary. It will be assumed they were here all along.” – Marjolaine
While Leliana’s ultimate goal is to leave some “embarrassing” documents in the arl’s bedchambers, Marlojaine encourages her bards to make their entrance look like a chaotic burglary attempt. Feel free to kill any guards you come across, and to take some liberties with the arl’s possessions. Any loot or currency you acquire can be used to upgrade your gear when you return to Marjolaine’s hideout.
Continue Leliana’s Song Walkthrough on page two …















3 comments
Comment by Lelianafan on July 16, 2010 at 4:11 pm
Thank you so much for posting that
Comment by Ken Calis on July 16, 2010 at 7:05 pm
You're very welcome :)
Comment by Zero on April 26, 2012 at 10:48 pm
Good walkthrough. X]