Recently, when I was playing Dragon Age Origins again to further my Magi character’s experience some of my party members got injured very badly. I had to decide wether to continue with the penalties, use some injury kits – and I only had three left at that point – or pack the backpacks and leave to the party camp site.

After a few sips from my tasty hot tea cup the decision was made; The camp site it is.

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So you love dungeon crawling? Do you, like me, remember the old days when there was no internet, no multiplayer and you set down with a couple of your best friends gathered around one computer to play a so called role-playing game? We were not only spectators, watching the one guy with the controls play the game though – each of us had a role to play on his own …

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At least, that is what GamerZines thinks in their latest review of the new smash hit by BioWare.

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BioWare’s Ray Muzyka was interviewed by electric playground. They talk a bit about the origin stories, equipment customization, party makeup choices and more in Dragon Age: Origins.

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There has been a new developer video released where lead designer Mike Laidlaw, executive producer Mark Darrah and others are talking about the ideas behind the combat system, the inspiration and the creation process.

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Chris Pramas, the designer of the upcoming pen-and-paper version of Dragon Age by Green Ronin Publishing, talks about the idea of creating a tapletop system from scratch for the Dragon Age Origins franchise. In his first diary post he goes into detail meeting up with BioWare in Edmonton and the decision of which ruleset to use. Additionally, there is a 4 pages long interview which was done by escapistmagazine.com.

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Dragon Age And MMOs

MMORPG.com’s Garrett Fuller recently interviewed Dragon Age Origins Lead Designer Mike Laidlaw about the game, and its relationship to its multiplayer cousins, the MMOs.

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