Lead Writer of Dragon Age's lore plus the man behind "The Calling" and "The Stolen Throne"



Exclusive Interview with BioWare's David Gaider

In our continuing series of bringing you interesting BioWare interviews, we are proud to present you our first part of our exclusive interview with David Gaider, the Lead Writer for Dragon Age: Origins. Due to the length of the complete interview we agreed to present it in a two-part series.

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Recently, when I was playing Dragon Age Origins again to further my Magi character’s experience some of my party members got injured very badly. I had to decide wether to continue with the penalties, use some injury kits – and I only had three left at that point – or pack the backpacks and leave to the party camp site.

After a few sips from my tasty hot tea cup the decision was made; The camp site it is.

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So you love dungeon crawling? Do you, like me, remember the old days when there was no internet, no multiplayer and you set down with a couple of your best friends gathered around one computer to play a so called role-playing game? We were not only spectators, watching the one guy with the controls play the game though – each of us had a role to play on his own …

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At least, that is what GamerZines thinks in their latest review of the new smash hit by BioWare.

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BioWare’s Ray Muzyka was interviewed by electric playground. They talk a bit about the origin stories, equipment customization, party makeup choices and more in Dragon Age: Origins.

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There has been a new developer video released where lead designer Mike Laidlaw, executive producer Mark Darrah and others are talking about the ideas behind the combat system, the inspiration and the creation process.

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